Mettwurst
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Mettwurst replied to Porkjet's topic in KSP1 Mod Development
Awesome! Cant wait for it! BTW: I guess you can reuse the front-part of the IVA for the inline cockpit. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Mettwurst replied to Porkjet's topic in KSP1 Mod Development
Oh, before I forget. I had an idea for a suitable nosecone for the Inline Cockpit. I think it would be nice to have it open to store small satellites or a docking port on the inside. The KSO allready has an opening nosecone, and I only use it with a dockingport on the inside. Something like this would be awesome! -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Mettwurst replied to Porkjet's topic in KSP1 Mod Development
Wow, your really productive! I have I single wish for the IVA Please adjust the height of the Seats so our Victims.. uh brave Kerbals can actually see the incoming doom Have some Eyecandy -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Hey Nothke, have you seen this KittopiaTech Ingame Terraforming Tools V0.12 allready? I have not tried it for myself, but it might be a solution for the River you wrote about a while ago. -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Hello Cathan, Help is allways welcome. I like Modeling with "Wings3d" because it es really easy to use and fast to learn. So you might take a look at it too. But Sketchup will work just fine. -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Great to see it! Good thing I allready made some Skyscrapers on a small plot, downtown will we epic to fly throught! -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Nope, no way :/ you could try the "extraterrestrial Launchpads"-Mod, but I didn't try it for myself -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Yup, wrong place It's a problem with Kerbtown, the spawning is broken since the update to 0.21 (?) -
Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Greetings fellow architects and engineers! I'm back from my "no internet holidays" aka. lot's of exams The "new" build looks gorgeous! Nothke how far are we with the planning of the new districts? -
Sorry for not answering for so long, I wrote some really important exams the Last few Weeks and tried to concentrate on school. Don't worry! the Mod isn't dead, I just didn't have the time to continue development, or to play KSP (5 hours since the new update ) Since I will have lots of spare time after Tuesday you can expect some new updates (and maybe an Alpha-Release) between the 19th and the 22nd.
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Kerbin City Community Project - Phase B - New Islands
Mettwurst replied to nothke's topic in KSP1 Mod Development
Welcome! This looks F**king Awesome! Great Work! Nothke is the Development-Leader here, so he will handle with you. With that Model you can consider yourself right now part of the Team!