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siwdys

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  1. I found this a few days ago and it's now my all time favorite KSP mod. The documentation is also awesome. I have a request for variables, if it's possible. The protractor variables only work for celestial bodies, but Kerbal Engineer will do them for vessels as well. It's the only thing that keeps me from doing pure IVA launch/orbit/rendezvous missions, because I have to turn on Kerbal Engineer for a minute to get the phase angle right. I was able to get a new screen added and started adding in those variables, but then I realized they were only for celestial bodies. Or maybe I missed something? Just a suggestion, if it's not too difficult. I am still having a blast with this excellent mod. Thanks!
  2. After some further experimentation, the GLOBAL_VESSEL_X/Y/Z are definitely for orientation. Thanks for the tip with the GLOBAL_SURFACE_UP vector, I think that's exactly what I was looking for. I like the idea of using the up vector times alt + sea level to derive Cartesian coordinates. It should also allow for deriving theta and phi in spherical coordinates using some relatively simple trig, and alt + sea level will give rho.
  3. Is there a way to determine position using this? I've figured out velocity, altitude, and orientation, but not absolute, or even relative position. Is there currently a way to figure this out? I kind of have a feeling like GLOBAL_VESSEL_X, GLOBAL_VESSEL_Y, and GLOBAL_VESSEL_Z might have something to do with this, but I'm not very familiar with the unity engine so I didn't really grasp what these vectors are.
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