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Everything posted by MedievalNerd
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
MedievalNerd replied to Theysen's topic in KSP1 Mod Releases
If you think supporting this mod is that easy. Why not try to join the group and help out. I worked on a what was probably a much simpler version of this mod. (Realism Progression LITE) And you have no idea how complex it is to try and update it. There are a lot of dependencies that prevent you from updating until they are all done. And the longer the list of required mods, the higher the risk that a key mod may start receiving less updates, see no longer getting any support. The countless hours that modders spent on making something like this goes underappreciated. Having shouldered the burden a long time ago. I have all the patience in the world for these brave few lads. To be fair you might not be aware of the intricacies at play with this mod. But asking to "make it without real fuels" would be like asking to make a human but without any blood in it. You can't just excise a key mod like that.- 2,214 replies
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- realism overhaul
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Yeah, I messed up an install yesterday... by picking a texture pack for RSS but not RSS in CKAN... /shame But it had that very same 'issue' where ground stations were all messed up. When I properly selected RSS it was all working perfectly for me. So perhaps nobodyhasthis can confirm what mods he's running or not.
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What do you want the sounding rocket avionics package to do? If it's to steer the rocket it's not meant for that. You can only stage with it as Nathan explained. That component is meant to be 'unguided'. If you want to use it, then it should be attached to a booster, but that whole thing will need to be attached to a larger rocket which will have the larger 1m avionics/probe/controller. But once you separate from that stage it should be set so that the booster kicks in, but it's hands off from there. You can still right click send telemetry, etc. But you won't be able to do anything else. Does that answer your question? It's not a bug.
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WOW! RO has gone so far since I last used it. Thanks to everyone involved for the beautiful work.
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It might not be, I think that Nathan mentioned it wasn't up to speed just yet. So you might be correct on that, I'm completely out of the loop at this point. If I can help out with RP-Zero or do an RPL reboot down the line I'd be more than happy to. From what I saw my woes of making tech trees and dealing with short comings of the only tool available at the time, are gone.
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Cheers Ratzap! I learned tons working on this! I have to say ironically I gave 1.0 a spin yesterday, and I kind a like what I see. I dust off the cobwebs and fire up RSS/RO and this new realistic progression career mod 'RP-Zero' I think is the name. Stock Kerbal is so darn small, even after all this time away. lol
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I'm just doing a quick post to apologize for abandoning the project and thanks for all those who've supported and the rare few who managed to enjoy it. Never managed to get ye olde life back on track so I'm still twitching in some ditch somewhere. Best community I've ever had to privilege to interact with, thanks again and all the best.
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Hey Ratzap! Dr.Jet seems to say that we can have additional nodes in this other tree tool thing? Sorry I haven't looked it up. All that Treeloader work to crap is a bit sad, but if the dream can live on that's better! There was no way in hell I could have given RPL any facetime this summer, even know it's 50 hour weeks and disturbing calls on weekends. Hopefully this roller coaster will die!
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OMG, I found the code! And I found the master excel sheet of the project. Sweet mother of kerbals. Ratzap, this will be suuuper helpful. Or extremely confusing. Either way YIPPY! BTW, After doing a quick review of the code on github it seems some references were broken and rather than show the actual string to check it turned them into the word "text" as opposed to "Situation1" or whatever the hell i wrote. So finding this code might fix some of the issues if you were running off github. yay
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I do as well. I can offer partial "email" support to person/persons who pick it up. pfj already said he'd be willing to pitch in here in there, but said he couldn't have the time to maintain/update the whole thing. As for 'gl in real life' well the career changing interview is Wednesday evening... In the wise words of NathanKell... Welp! Thanks for the praises, it was kind of a dream come true to work on a mod and have people actually like it. Who would have known!?
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Hey there, In order to stop disappointing people I'm going to handover the reigns of this project to whomever is willing to take it on during my undetermined absence. I'm vying for a new position at work, and I can't focus on KSP modding for now. Plus my wife & cats need me. If you are interested please PM me, and I'll do my best to hook you up with whatever I still have. Much was lost with my HDD wipe, it's only thanks to Nathan that github has something left of the code. /hurrah! Before even accepting this endeavor, please be mindful of the amount of work required in doing so. Updating and maintaining the mod/plugin & thread can be quite demanding. I don't want to sound discouraging, but I don't want this to be picked up and dropped shortly thereafter because the kind person would get discouraged by the work.
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Howdy people of Kerbal! Nathan is spreading lies, I will never release another patch. I'M KIDDING. I'm either reaching a sate of equilibrium with the madness, or things are slowing down (either way I don't care lol), so I'll be jumping in back the ship for a short while to tie up lose ends and get this where it needs to be. I am considering making this a collaborative effort, but I'm struggling since I've given this so many countless hours that I feel it's like my baby... NOBODY TOUCHES MY BABY! <3 Except Nathan, since I mean we sort of partially made this together... OK, the imagery is getting scary here. Anyway, stand fast and I thank you all for your patience. I see my inbox is glowing but I can't check that out for now, tomorrow night I'll start going through those and rest assured, I apprecaite all the feedback and help you people provide me. Thanks for everything, and see you soon! EDIT: As it turned out I actually lost my project folders when my HDD failed, which means the source code for RPL's plugin. But Nathan to the rescue is helping by decompiling the latest version. Also, it's going to be up on github shortly. Sorry it took so long to post it there. I learned my lesson!
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I was thiiiis close to integrate PP properly. I had the tweak setup and everything, but it seems I didn't manage to salvage that from my dead HDD. To be fair Nathan had written 99% of it in a sort of template form for little old me. Perhaps he still has it somehwere, but again so little time on hand. I'm sorry for the pain and suffering caused. I'd rather work on this than helping other companies fulfill their dreams.
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This is been flagged previously and it seems to be related to RT2. If someone could be awesome and attempt this without RT2 plugin, it'd be interesting to know the results. I would be doubtful that RPL is the cause. :/ I'm not dead, but getting there. Work has picked up, we are in peak season. So I'm really pressed for time and energy. I can't make any promises as to when I'll be able to release the next patch. Hopefully things will slow down so I can get back into the swing of things. I'm not giving up, I just have no brain power left in the tank at the end of the week. And the damn HDD failure was quite a blow. Lame!