

trvtannenberg
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KSP2 Release Notes
Everything posted by trvtannenberg
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Don\'t forger about key for VAB_ANGLE_SNAP_INCLUDE_VERTICAL (or something, i don\'t remember precisely) in VAB.
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When we can except new version?
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[v0.4] Probodobdyne Construction Kit
trvtannenberg replied to NovaSilisko's topic in KSP1 Mod Releases
What about camera like that? -
thrustVector = -1, 1, 0 and thrustVector = 0.1, 1, 0 (but not anything larger than 0.1 in first number will work) work, but thrustVector = 1, 1, 0 (and thrustVector = 0.1, 0.1, 0) not work at all. This looks like bug.
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Watch the trailer. KSP needs such cameras and indicators.
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AVK Spaceworks - [r4] [12/19/11] [NEW: Cyclone 1.1]
trvtannenberg replied to aevionknight's topic in KSP1 Mod Releases
Beacause is nice for koyuz vehicles. -
I figured out that thrustVector = 1, 1, 0 (same vector should be put into FX definitionswork) work as intended.
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AVK Spaceworks - [r4] [12/19/11] [NEW: Cyclone 1.1]
trvtannenberg replied to aevionknight's topic in KSP1 Mod Releases
Command pod, without other parts from pack, explodes on (parachuted) landing. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
trvtannenberg replied to Tiberion's topic in KSP1 Mod Releases
Yes, it is. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
trvtannenberg replied to Tiberion's topic in KSP1 Mod Releases
There is a similar problem with large srb from sidr. -
It were overpowered reconfigs of lv-t30. I used them for some time, but not anymore.
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
trvtannenberg replied to Tiberion's topic in KSP1 Mod Releases
Yes, i done that. -
Do you send e-mail that confirm donating (other than store opening e-mail)?
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It will get stuck in parking orbit and meet phobos-grunt.
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Down Under Aerospace & Party Supplies [v0.5] [REMASTERED]
trvtannenberg replied to Slew's topic in KSP1 Mod Releases
When we can except new version? I can\'t wait for proton engine. -
Yes, it was wrong collider.
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I\'ve dome a simple 1,75m decoupler, but it does this. There are blender files of its, and there is cfg file // --- asset parameters --- mesh = dec.DAE scale = 1 texture = texture.png specPower = 0.4 rimFalloff = 3 alphaCutoff = 0 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_bottom = 0.0, -0.756, 0.0, 0.0, 1.0, 0.0 node_stack_top00 = 0.0, 0.83, 0.0, 0.0, 1.0, 0.0 //node_stack_top01 = 0.0, -0.368, 0.0, 0.0, 1.0, 0.0 node_stack_MLFE = 0.0, -0.25, 0.0, 0.0, 1.0, 0.0 node_stack_SLFE = 0.0, 0.246, 0.0, 0.0, 1.0, 0.0 node_stack_StockLFE = 0.0, -0.596, 0.0, 0.0, 1.0, 0.0 // --- FX definitions --- fx_gasBurst_white = 0.0, 0.83, 0.0, 0.0, 1.0, 0.0, activate fx_gasBurst_white = 0.0, -0.756, 0.0, 0.0, 1.0, 0.0, activate sound_vent_medium = activate // --- editor parameters --- cost = 1200 category = 2 subcategory = 0 title = title manufacturer = manufacturer description = description. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 // --- standard part parameters --- mass = 0.5 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 18 maxTemp = 3400 breakingForce = 160000 breakingTorque = 160000 //stageAfter = True //stageBefore = True fuelCrossFeed = False // --- Stage Separator parameters --- ejectionForce = 20 // ----- DO NOT EDIT BELOW THIS POINT ------
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
trvtannenberg replied to Tiberion's topic in KSP1 Mod Releases
I think a shorter 1,75m decoupler (like short 2m from sunday punch) will be useful (i tried to do one, but i failed). -
I have a problem with texture, it looks that. What i should do to fix this? There are blender files of this decoupler. I fixed it. (And, this decoupler destroy everything in it, when i try to decouple. part.cfg // --- asset parameters --- mesh = dec.DAE scale = 1 texture = texture.png specPower = 0.4 rimFalloff = 3 alphaCutoff = 0 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_bottom = 0.0, -0.756, 0.0, 0.0, 1.0, 0.0 node_stack_top00 = 0.0, 0.83, 0.0, 0.0, 1.0, 0.0 //node_stack_top01 = 0.0, -0.368, 0.0, 0.0, 1.0, 0.0 node_stack_MLFE = 0.0, -0.25, 0.0, 0.0, 1.0, 0.0 node_stack_SLFE = 0.0, 0.246, 0.0, 0.0, 1.0, 0.0 node_stack_StockLFE = 0.0, -0.596, 0.0, 0.0, 1.0, 0.0 // --- FX definitions --- fx_gasBurst_white = 0.0, 0.83, 0.0, 0.0, 1.0, 0.0, activate fx_gasBurst_white = 0.0, -0.756, 0.0, 0.0, 1.0, 0.0, activate sound_vent_medium = activate // --- editor parameters --- cost = 1200 category = 2 subcategory = 0 title = title manufacturer = manufacturer description = description. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 // --- standard part parameters --- mass = 0.5 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 18 maxTemp = 3400 breakingForce = 160000 breakingTorque = 160000 stageAfter = True stageBefore = True fuelCrossFeed = False // --- Stage Separator parameters --- ejectionForce = 20 // ----- DO NOT EDIT BELOW THIS POINT ------ )
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In 0.13 should work.
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Single Stage to the Mun!
trvtannenberg replied to NonWonderDog's topic in KSP1 Challenges & Mission ideas
Definitely want. -
I add nodes to PLF bulkheads made by captain slug, i also modified vernier from wobbly rockets to be RCS module (maybe need some tweak). Download
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Would be nice, if we have a command pod that better graphicaly fit to this lander.