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llegar

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Everything posted by llegar

  1. If you're new to the game and are having trouble figuring out why going straight up isn't getting you to orbit, or your ships always are running out of fuel just as you get out of the atmosphere, the come follow along as I explain the basics of orbit and show you a simple ship you can at the same time. You'll be touring the Mun and Minmus in no time.
  2. Ever get annoyed that you have to keep refueling your fuel station? Ever wanted to put some fuel around Jool but thought: “It’s annoying to top off the tankers around Kerbin, it’d be a nightmare around Jool.†Your worries are no more. This 2000+ part launch system can be modified to lift just about anything into orbit. It takes approximately 20-30 minutes to get this thing into space on my computer due to the significant frame rate issues. At launch, it takes nearly 15 real seconds for each game time second. Craft file: http://kspadventures.com/single-launch-fuel-station/
  3. Want to put a Cheers-inspired tap room in orbit? This .craft file will get you your very own hangout for your own Kerbal universe. It’s 100% stock parts and comes with its own lifter staged and ready for take-off. The lifter has enough fuel to put this space bar anywhere in Kerbin’s sphere of influence and with a few modifications could easily be put anywhere in the Kerbol universe. Craft file: http://kspadventures.com/the-space-bar/
  4. How did I never think of an inclined launch? Genius. How did you separate the stages? Some sort of mod?
  5. Thanks! I'll search for Jamie's to see if I can make any improvements on my own.
  6. Easier than MechJeb! Just load engines up to full throttle, hit T for SAS, and then press the space bar. 23 minutes and 35 seconds later you'll have an empty fuel station in orbit ready to be fueled up. Don't steer, don't mess with the throttle. Just walk away and make yourself a sandwich. Craft file is available here: http://kspadventures.com/creative-engineering-space-bar-to-orbit/ Oh, and I've been attempting this for a few hours, but the craft has docking ports on it. I believe it's possible (with exact timing) to press space bar and dock with itself (if you've got a copy of it already in orbit). If you succeed at "Space Bar to Dock", let me know!!!
  7. Racing to the Mun, landing safely. Version: 0.23
  8. Congratulations! You had what we call an unexpected rapid rendezvous. Did you have your navball in target mode?
  9. Orbital mechanics are not intuitive. Here is a simple to understand video showing you all six maneuvers and how they affect your orbit. The main goal of this video is to NOT use too much aerospace jargon and explain the various forces you can apply to your spacecraft in an easy-to-understand format. I hope this is helpful.
  10. The most straight-forward guide with no techno-jargon or wasted time. If you couldn't rendezvous before, you will now.
  11. Watch how to get to the Mun the wrong way, and in near record time!
  12. Sure thing mod.... I don't know how to do that, so you'll have to use mod powers :-)
  13. http://www.youtube.com/watch?v=ZQp1E9FNfQA Perhaps more kerbal than tutorial... enjoy!
  14. HELP! Jeb & Bill are stranded! Return them to Kerbin safely! Bill's Situation Bill was on a mission to explore Minmus, but he isn't such a great pilot and crash landed his platform on the surface. He has two escape vehicles with plenty of fuel, but in typical Kerbal fashion, the vehicles were tragically launched without landing gear, parachutes or even a command pod. Just a command seat loosely bolted to the side of a fuel tank. After the crash landing on Minmus, Bill is not courageous enough to attempt landing one of these things on Kerbin without some instruction. Jeb's Situation Jeb was on a science mission in low Kerbin orbit when things went wrong with his ship. He managed to save the science in the command pod and dock with a nearby orbiting dive bar (The Space Bar). But he's all out of fuel and can't launch to return the science to the Low-Kerbin-Orbit science ring. The Mission (Should you choose to accept it): Design a ship (manned or unmanned) that docks with the command module currently attached to The Space Bar. Retrieve Jeb and the docked command module. Fly the command module and Jeb to The Science Ring in low-Kerbin-orbit and dock with it to unload the science onboard. Take Jeb from The Science Ring and land him near Bill's crash site on Minmus. Board the parachute-less, command pod-less rockets on Minmus and return to Jeb to Kerbin (safely). Then Bill. Completion criteria: Launch vehicle successfully docks with command pod attached to The Space Bar. Command Pod attached to The Space Bar is docked with (or connected to something docked with) The Science Ring. Jeb may fly to Minmus directly on a separate ship or go to The Science Ring first. Jeb safely arrives on Minmus Jeb and Bill each pilot one of the "escape" pods. Jeb lands on Kerbin before Bill. Both land alive. Determining winners: Fastest in-game time to have ALL Kerbals safely alive on Kerbin. Files: The Saved Game (persistent.sfs): http://ge.tt/8hiMlGG1/v/1 Overview: http://i.imgur.com/86oedmP.jpg Bill's Crash Site: http://i.imgur.com/eSlBCg1.jpg The Space Bar (with Jeb hanging out):http://i.imgur.com/pwJrSCE.jpg The Science Ring: http://i.imgur.com/P2K4jZm.jpg Installation instructions: Go to your "Kerbal Space Program\Saves" directory. Create a folder named "Space Race" Copy the persistent.sfs file into the folder. Load KSP, resume the saved game called "The Space Race". Mods: Stock except for purely informational mods (ie. mods that give you dV or orbital information for example). No mods that upgrade/change the stock parts, fly for you, upgrade maneuver nodes, or anything else. Keep it clean. Additional information: The Space Bar is in an eccentric Kerbin-sychronous orbit, but NOT Kerbin-stationary orbit (it was a westerly launch). The Science Ring is in an approximate 200km easterly equatorial circular orbit around Kerbin. The kerbalistic escape pods from Minmus are certainly landable safely on Kerbin. Watch your fuel though. Good luck!
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