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Pestilence

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    Waste of Space
  1. http://wiki.kerbalspaceprogram.com/wiki/Science#Activities
  2. Alt-F12 Physics Thermal "Display Thermal Data in Action Menus" That adds the temps and heat flow stuff to the right-click pop-up on parts. - - - Updated - - - ...oh and: http://forum.kerbalspaceprogram.com/threads/116993-Helpful-1-0-observations Torham234 did some tests on what parts radiate heat the best. Wings are far better than solar panels, so ignore Squad on that piece of "advice". --pest
  3. jonrd, my point exactly. I'd bet there's 1000's of players like us, but who never post at all.
  4. Hey sarbian, you seem a little edgy these days so I thought I'd write this. I'm the type of guy who posts in the forums maybe once every 6 months, which is to say, almost never, but I've been playing KSP for years. I tell you this at the outset because I feel like you're getting a misrepresentation of the community's feeling towards Mechjeb by reading the forums. And even the forums are much more positive than not when it comes to the work you've done. I tell you this, again, so you realize there's a BUNCH more players like me than you think, you just don't hear from them. And I feel pretty confident that most of them would agree with the following. Mechjeb is one of the best, most useful, and most liked mods there is. I'm sure there's a large "stock-only" group out there, but they won't have an opinion regarding Mechjeb, anyway. I did a quick search on Google for "ksp best mods". Here's a representative sample: http://www.curse.com/ksp-mods/kerbal/downloads http://www.pcgamer.com/the-best-kerbal-space-program-mods/ http://www.pcgamesn.com/indie/five-kerbal-space-program-mods-will-improve-your-life-forever http://www.themittani.com/news/kerbal-space-program-top-mod-picks http://www.reddit.com/r/KerbalSpaceProgram/comments/255cjn/essential_and_nonessentialbutstillcool_mods Guess what mod makes every one of those lists. It's gotten to the point where I just download it with every new KSP version. I personally like a challenge, but dislike needless repetition. I usually do a few unassisted landings, a few unassisted rendezvous/dockings , etc. every version just to keep my mad skillz up, but then I go full force Mechjeb. Who wants to spend 15 minutes docking after the first few manual successes when building a station, especially after it gets big enough to start tanking the FPS? So I just wanted to say, thank you very much for your work on Mechjeb. You have only increased my enjoyment of KSP which was already one of my favorite games of all time. You have done so for literally thousands of players. Take it easy, brother. --pest
  5. My vote is they finally added a ringed planet. I've been waiting many a release for that one.
  6. I personally put my refuelling station at 610k so I can utilize the full 100,000X warp, but I also don't use SSTOs which would make that impossible. Getting to 610k, the heavy lifter is obviously gone, and if my payload is heavy enough, the first stage of my asparagus'd high-efficiency deep space tug is often spent, but so what? I don't eject that stage, I just pull the dead weight to the station and there refuel them all. Then I have a LOT of delta-v available from pretty high up out of Kerbin's well already, plus the fastest warp available.
  7. "Whose metal cone is this?" "It's a Mk1 Command Pod, baby." "Whose Mk1 Command Pod is this?" "It's Jeb's." "Who's Jeb?" "Jeb's dead, baby. Jeb's dead."
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