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Molybdene

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Everything posted by Molybdene

  1. awesome Frizzank ^^ you asked for a video? http://www.youtube.com/watch?v=cYs5o0dKV3c
  2. I agree. bigger is better. After the first release, If I'm confident enough, we will work on the multi-part relay.
  3. Hey, I have a nice idea, let's use a MassRelay to Warp another MassRelay! Oh. I should not have done that.
  4. Here is my answers to your thoughts: - Mass relays will weight more than 60tons. For now only a single part is available on my dev plugin, Will add stargate relays after first release. - Mass relays will require massive power to warp (probably over 9000!!!), and it will cost more to send farther. Random orbit around the sun if power requirement not met. - I did not plan on having the targeting computer consuming lots of power before a warp. It's just a computer that allows you to clic on "WAAARP LOLZ". - You can try to send mass relay parts using mass relay. But that will be like dividing by zero and both ships will be destroyed. - Can't use a relay when landed, I had no issues with atmo-relays as it will not result in a stable orbit, but now you mentionned it, I can find some ways to exploit that, so no atmo it is In conclusion, your vision of this plugin is exactly what I have in mind. I added things today, like having to be on close encounter with the mass relay to be able to warp (less than 100m, less than 0.5m/s with the mass relay)
  5. it fits \o/ But someone stupid added some RCS thrusters on the side when I wasn't looking *kof*
  6. \o/ You add cables, like I asked. Love you, Frizz ^^ And for the news-hungry people: I have a working mod as of today, still working on some details for the first release.
  7. thanks Frizzank for this awesome part, I'll use it well ^^
  8. I'm trying to make something very light and not overpowered, HyperDrive was (is?) a nice plugin, but provided you have enough energy, you can go anywhere from anywhere, and even land.
  9. HyperDrive is not supported since February I think. So I decided to made my own. And it is kinda different. Instead of having the warping device on you (so that you can warp from about anywhere) you have to be next to the warping device (mass Relay) in order to be able to warp to another mass relay. And I plan on having the mass relay to be a multi-part ship that you have to assemble in space
  10. hmm, why not. the "targeted at an exit relay" sound easy enough, but that will require moving the launch relay and switching back to the transponder. that sounds like a "feature here just to be more realistic". What I thought for "later" versions will be having the relay turning itself automatically before sending your ship after you clicked the warp button. Kinda the same thing as you suggested, but without the need to do it yourself. after all, the launch relay and the exit relay are supposed to be linked/sync
  11. It kinda goes against the "two mass relay in sync" part of the module... but why not for early build. You can already do that with engines and small vessels/Kerbin, as featured by Danny2462 ( for example) But I may consider it for early builds in carrier mod
  12. For now it's just a single light weight part, but I did want to make a multi-part warping engine, and having people going trough circles looking like that: http://imgur.com/a/SdWat#0 And for the destination part, what I currently made (and it's working after three days of developpement, including the "how do I plugin" first day) is displaying a list of available Mass Relay all over the galaxy (giving the planet & orbit distance) for you to select. No pairs because for now I can't find any way to simply giving a pattern/id to ships (maybe with the ship names...), but you still need a Mass Relay at destination.
  13. Hi, Answering to this topic, I started working on my first plugin, with the help of Frizzank for the desining of parts The concept is having some way to warp vessels from one orbit to another, using parts that you send on the location previously Here is how it will work as for version 1: A bit like the mass relay from Mass Effect, in fact, ence the name. - If you have a tracking device (new part) on your ship, - If you are "close enough" of a Mass Relay (new part), - If there is at least one other Mass Relay somewhere on space, Then you will have a "Warp" button available for you to click on, and it will get you to your new destination. Several buttons if more than one "other" warp engine available. Of course, the first version will be only a "proof of concept" mod, next version will make it less overpowered. Here is the list of things I'd like to include at some time: - Power requirement - at least 1 000 000 power consumed for a warp, more the far you want to go. Maybe getting yourself in trouble if you warp with not enough power. - Parts Improvements using Science - more science spended means better parts, meaning lest power, and the "close enough" distance increased. - Multi-part station: instead of a mass relay, creating something like a warp ring using several "mass relay" parts in circle. harder, but can be cool - Some limitation: do not try to warp Mass Relay, impossible to warp during acceleration/high speed vs the target, those kind of things I gladly accept any suggestion. EDIT: Plugin is almost done for the first release. Here is a short video showing the awesome design work of Frizzank, followed by the answer to the question: what happened if you try to warp a mass relay http://www.youtube.com/watch?v=cYs5o0dKV3c
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