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ExplodingRocketShips

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Everything posted by ExplodingRocketShips

  1. Ooh, are we fighting? Try some cupcakes. There to DIE For!
  2. Clarification: He's trying to hit the Mun with the magic boulder to both -Hurl the Mun at kerbin -Destroy the Mun
  3. Glowstick anthros! XD My paste: http://wiki.kerbalspaceprogram.com/wiki/Jool I'm a wiki nerd.
  4. Idea: The Deorbiter Story: In 3050, Scientists develop a machine that can deorbit asteroids, moons, and planets. But someone has hacked into the control center at the International Kerbal Space Station, and plans to use the deorbiter to throw the magic boulder at the mun to destroy it. Luckily, Jeb, Bob, and Bill are here to save the day.
  5. I think it'd be E10+ -Violence (Isn't it obvious? Theres tons of stuff blowing up.) -Mild Language (One of the desc. for parts uses the word "Crappy"
  6. My first rocket was a complete failiure. This is it's parts: -mk1 cockpit -stock fuel tank -jet engine It also helped I had no Idea how to stage or how the jet engines even WORK. it did absolutely three things: -fall over -explode -make me realize this game was very resource demanding and that if I didn't turn down my graphics the game would lag to all heck.
  7. We did get to space today. Just not without a bunch of pieces of rocket popping off once we touched down on duna.
  8. WARNING: HIGH AMOUNTS OF CONCENTRATED KSP. WEAR SAFETY GOGGLES. NUMBER ONE: This is a replica of the duna SSTV signal. (Three astronauts by a hill) The debris is from a previous landing. A bunch of stuff popped off the rocket some kerbonauts landed. The lander is our craft, which we used for this landing. NUMBER TWO: The flag description at our lander NUMBER THREE: I don't always make stock rockets, but when I do... ...they look impressive but usually do not get off the ground. (Engines are 4 Nuclear Rocket Motors) NUMBER FOUR: Yes my space program is Dash Space. Yes my space program is a pony. I REGRET NOTHING NUMBER FIVE: My first mun landing. There were landing legs on the command pod, but when I was coming in for a landing I used too much rocket thrust and I was propelled further. I rolled over a hill losing the legs. Oh well, they did say they were made of tooth picks. NUMBER SIX: The flag on my second mun landing, about 160m away from the first one. NUMBER SEVEN: The second mun landing. NUMBER EIGHT: The platform the command pod was on, but broke off from when the lander touched down. NUMBER NINE: It's a space station. This one is the one at sunbase beta. There are also ones at kerbin, the mun, minimus, and Ike. NUMBER TEN: Space Discus! This one being the hub center of sunbase beta. NUMBER ELEVEN Hyper Rocket, AKA The sunbase beta space shuttle. NUMBER TWELVE The sunbase beta orbit map. Move over Moho, we're the new closest object orbiting the sun. NUMBER THIRTEEN The amazing COLOSSUS CLASS SPACE COLONY. NUMBER FOURTEEN The IVA View of the hyper rocket. Amazing how much detail the maker of B9 Aerospace Pack put into the crafts. The cockpit is simply amazing.
  9. This is a series of crafts. The finished set will be separated (Though occasionally dockable ships will dock) crafts - SUNBASE BETA. The full series is crafts orbiting 2,999,999,999m Around the sun. Currently completed crafts: (Key: Name, then the craft name) COMMAND CENTER (SPACE COLONY) SPACE SHUTTLE (HYPER ROCKET) HUB CENTER (SPACE DISCUS) SUN STATION (SPACE STATION) More coming soon so stay tuned!
  10. My frame rate is kinda laggy. I blame steam, or the game. Probably the game. It seems to be very resource demanding.
  11. Let's start an actual war with images! Feel the wrath of kerbals at war 2's use of the Sunbeam Lasers add-on!
  12. When I move a pod into space with the Orbit editor before it unlocks and physics activates, It never unlocks. I did try toggling stagelock. Can you guys help?
  13. Get a craft into duna orbit using only an MK1 or MK2 Command pod and RCS Thrusters. You can only use infinite RCS on getting into space. After that you have to get into orbit, escape orbit, and land on duna with the RCS. Post a video or screenshots.
  14. Right now Crafts only explode when they suffer a large impact. My idea is that they could tear and stuff like that. Example: On re-entry, a command pod rips in two when it hits the ground. Jeb pops, but the halfs survive, meaning that bill and bob are OK.
  15. Stage some EPIC Scenes of a battle over jool! You may use weapon add-ons.
  16. 2 Errors I noticed, but other then that its awesome. Error 1: Presents, not Present. Error 2: The music is by h8_seed, not Woodentoaster. Wooden does do some of the lyrics though.
  17. (Sorry, I don't have an account on any filehost to put a download link) The Colossus-Class Space Colony (CCSC) is a colossal space station. It's hard to get in orbit with hyperedit (you need to be quick or stuff will detach from hubs), and even harder with a rocket. So I suggest replicas are built with docks to make it piece by piece. FEATURES: Deployable Rockets (With thrusters, Laser Weapons) Solar Panels Lights DEADLY Lasers and More MOD PARTS: KW Rocketry Fuel Tanks, For Structural use and for the fuel on deployable rockets. KW Rocketry Engine, For the deployable rockets. Sunbeam Laser Weapon STOCK PARTS C7 Aerospace MK1 and MK2 Cockpits, one of each on the deployable rockets. Unmanned disc (Forgot what part it is, but its the larger version. No it's not an OKTO, its the flat circle disc one.) For control of the station Multi-Hub Connectors (2) for girder and structure connection. Also to hold the decoupling rings connecting the rockets to the ship. Docking Ports (2) one is a clamp-o-tron XL, located on top of the control. Other is a clamp-o-tron sheilded docking port, on the hub that holds the deployable rockets. Gigatotron-WhateverIforgotthename Solar Panels, for electricity to the lights. Lights Generators, for when the solar panels are not being used (Re-Entry/Takeoff/Not in sunlight) Girders (At the middle, to hold struts that help keep the station together. EXTRA FACTS -This is an upgraded version of the Space Station I made. -The Deployable rockets also can be used as a crew holder, each rocket holds Two Kerbonauts. That's Eight Kerbonauts, because their are Four rockets. PICTURES (Note: These are the ones from Sunbase Beta. There is also another one, The International Space Station.) The Colony. Another View.
  18. Hi! It's me, ExplodingRocketShips! I like doing random stuff in KSP (Ps, Could anyone tell me how to edit my avatar, It's stuck on "Do not use an avatar")
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