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coolcat007

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Everything posted by coolcat007

  1. I think that it would be better for pc's that there was a slider to set the amount of calculations relative to the default, in stead of just a button that sets the physics delta to default.
  2. The server didn't have an icon yet, so I have been tinkering with the logo to get something that looked nice. I donate the logo to the project until the makers decide to make their own logo. Enjoy: https://dl.dropboxusercontent.com/u/22455583/KMP.ico
  3. Nice mod! There is a small problem though. SA-1 and SB-2 LFT's have two different sized parts. They could and maybe should be named SA-0 and SB-0, according to their size. If that is the case, the SC-3 should also be called SC-0. I see what the logic behind the naming of these parts was , but those names already exist. Otherwise, good job! I like the fairings and decouplers and stuff and the new engines and tanks also come in handy. Keep it up!
  4. For a warp to work without much annoyance, I think that atmospheric warps have to be eliminated for multiplayer games. Also, I think that the MechJeb auto-warp tool could be improved for warping until a certain position (like when you click on a certain part of an orbital line, you can click on "place warp node", which places a node where you can warp to automatically and (if the orbit isn't on a collision course or planet escape trajectory) the number of rotations until the warp ends. The system would keep track of what would be the highest warp speed. If a spacecraft is stationary, the player doesn't have an orbit, but sometimes it needs to do time related tasks (like mining in the Kethane mod), so blocking warp should always be available (also in space)
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