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Xenophon323

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Everything posted by Xenophon323

  1. Hi, love the mod. Couldn't find anything in the thread about this possible conflict, using mod version 1.2.0 on KSP 1.2.2 Just had my first malfunction, LV-909 Terrier engine (just a malfunction, not critical failure). Now a Kerbal is stuck in orbit with only 16 days of Oxygen left. He's a pilot, not an engineer, and I need 13 days to upgrade the Astronaut Complex to allow spacewalks anyway. Great stuff. Time for an epic rescue. Only issue is, when I go to the vessel and test it out, the engine still works fine - produces thrust, consumes fuel. It's highlighted in yellow, in the part details it says 'engine: malfunction', but everything still works. I've done a bit of testing and narrowed down the problem to RealPlumes - I've removed the base mod, the stock configs, and smokescreen, and everything seems to work as intended now. Just thought I'd let people know in case similar problems crop up.
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