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Everything posted by PhaserArray
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I would guess it will be removed in 0.26 like some of the other old parts.
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What are the craziest contracts you have gotten?
PhaserArray replied to SubzeroSpartan7's topic in KSP1 Discussion
Test launch clamps at Dres. Test jet engine on an escape trajectory from Dres. -
My money is on the upcoming Monday.
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The title sums it up, collidable terrain scatter. I don't know if this is possible but a mod that adds collisions to the existing terrain scatter would be awesome.
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[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
PhaserArray replied to toadicus's topic in KSP1 Mod Releases
Could a Delta-v and TWR window for every stage (not total or bottom stage ÃŽâ€V and TWR, every stage separately) be added?- 577 replies
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- plugin
- orbital parameters
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
PhaserArray replied to Thesonicgalaxy's topic in KSP1 Mod Releases
How should I install this when RSS has already been installed? Should I over write the RSS .cfg and .dll or should I just leave them be and only copy the BoulderCo folder to the Gamedata folder? -
For me it is similar but as for the reactor, my question is "Will it survive an anti-matter containment failure?".
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If lag and the 2.5km loading limit didn't exist, I would probably attempt to build (1:1) Sci-Fi spacecraft from Star Trek (Borg Cubes), Stargate, Star Wars, Andromeda, etc.
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Give me your favorite KSP ship names you've come up with?
PhaserArray replied to The Yellow Dart's topic in KSP1 Discussion
Thanatos Multi-Purpose Crew Vehicle -
I use Mechjeb for rendezvous and docking nearly all the time. It is not that I can't rendezvous or dock but it is that I take way too long (usually over an hour in real time) to get a perfect rendezvous and docking. I sometimes use the infinite fuel cheat. Nearly all the times I use infinite fuel, it is because I was flying really inefficiently, but the craft itself should have had the Delta-V to complete the mission. I often use infinite EVA fuel on Minmus and the Mun. Usually because I landed in a sweet spot for science but don't feel like walking the way to a nearby biome and back. I do a lot more unmanned missions than manned missions. Mainly because I am concerned about the safety of the Kerbals, I simply cannot kill them on purpose, or leave them dead. I way overuse the revert and quickload feature. Usually to save Kerbals or to save the mission from my not-so-good (read: bad) piloting.
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[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
PhaserArray replied to toadicus's topic in KSP1 Mod Releases
Does this mod give accurate information with FAR installed (Delta-V, TWR, etc)?- 577 replies
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- plugin
- orbital parameters
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As a player who uses mods (read: mod addict), I don't think they're too unbalanced.
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Show off your pictures of Planets, Nebulae, Galaxies, etc here. Check out my 12-second exposure, shaky hand, Mars photos
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Here is where I get my flags from:
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What did YOU feel like after your first docking?
PhaserArray replied to mythic_fci's topic in KSP1 Discussion
My first docking was more of a rescue mission for the failed asteroid base (FASA asteroids) crew. which actually became an awesome space station with the appropriate name of 'Totally not an accident'. To be honest, the rendezvous was more complicated than getting the docking ports aligned, and then ramming the other port. EDIT: I was quite happy about finally mastering the two final skills of KSP (for me). -
Well, somebody already made some kind of a basic NBody plugin.
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Now to make two space stations, a telescope and a Shuttle, then reenact Gravity.
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I love building lifters that look really nice and get the job done, I also like building probes with the AIES Aerospace mod.
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I use docking mode because I find it easier to remember the keys I already use to pilot EVA Kerbals and tilt my ship.