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varsass

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Everything posted by varsass

  1. For Robotics you should have a look at this mod : http://forum.kerbalspaceprogram.com/threads/116076-1-0-2-IR-Sequencer-v0-3-Add-On-to-Infernal-Robotics-%28updated-07-05-2015%29
  2. This mod is exactly what IR was missing !!! Anyway, making things walk is still quite hard If you have some gerenic advices on walking robot please share
  3. Wayland Corp mod, I copy/paste it in my gamedata folder since 0.23, I'm not sure it's still available on the addon release thread.
  4. The Münbler : Made with B9, Pwing, KAS, and Wayland roverwheels pack.
  5. Done, since it's the first time I use KerbalX I have maybe made some mistakes. Let me know if you find some. Corvette Frigate Corvette does not have anything special, just enjoy 2 infos about Frigate : read the action group description (usefull infos), and I've modified the part.cfg of the ship hull section to be able to have multiple hull. I don't know if it's needed to simply use it, but if you need to do the same : line 40 change the attachRules to 1,1,1,1,1 (1,0,1,1,1 is the normal config).
  6. This mod is absolutely awesome. Small and fast corvette, for exploring purpose : The dangerous deadly frigate, in case of "flying sea monster" encounter : Edit : Corvette is 100% vertical propulsion emporium Frigate has one part from firespitter (biplane struts, emporium struts were too big) I'll post the craft files later
  7. Having it modular would be wonderfull, this engin design is soooo cool, it should be available for regular planes
  8. Very cool mod, since it's now working with FAR I've just downloaded it. I have one question : is it normal that the ARIE engine has no "air breathing" mod ? It seems it should have one from the description, but when I use it, it's just a regular rocket engine.
  9. The craft file : here The quad rcs is from USI exploration pack , the tiny claw is from the transparent command pod (I think, not sure)
  10. No it can not be transformed, tranformer planes are a plain in the ... to control during flight, IR part makes them jelly. I've tried to solve the problem with active strut, but it does not help that much. Here is my transformer attempt, made in 0.23 : TRANSFORMATION !!!!!!!!! It can't walk, it can't fly with FAR, it was funny to make but once you have it you realize it's definitely useless
  11. Hi, here is an attempt to make a plane that look like the macross YF19. It's quite a failure for a simple reasons : the YF19 would never be able to fly in the real world (thanks FAR for killing my dreams ) Here it is : And the SSTO version : It's fully working with FAR. Mods used : B9, B9 Lightning 2, firespitter, pWings
  12. Still haven't figured out what the problem is, I'm still trying Can you post your mod list please, I need a list of suspect as short as possible
  13. Just tried without Distant Object and Planet Shine, now RasterProp seems angry : [LOG 22:15:33.112] getObtAtUT result is NaN! UT: Infinity [LOG 22:15:33.112] getObtAtUT result is NaN! UT: Infinity [EXC 22:15:33.113] ArithmeticException: NAN System.Math.Sign (Double value) Orbit.solveEccentricAnomalyExtremeEcc (Double M, Double ecc, Int32 iterations) Orbit.getRelativePositionAtT (Double T) Orbit.getPositionAtT (Double T) Orbit.getPositionAtUT (Double UT) JSI.JUtil.MinTargetDistance (.Orbit vesselOrbit, System.Func`2 targetOrbit, Double startTime, Double endTime, System.Double& timeAtClosestApproach) JSI.JUtil.MinTargetDistance (.Orbit vesselOrbit, .Orbit targetOrbit, Double startTime, Double endTime, System.Double& timeAtClosestApproach) JSI.JUtil.GetClosestApproach (.Orbit vesselOrbit, .Orbit targetOrbit, System.Double& timeAtClosestApproach) JSI.RasterPropMonitorComputer.UpdateTransferAngles () JSI.RasterPropMonitorComputer.OnUpdate () Part.ModulesOnUpdate () Part.Update () [LOG 22:15:33.117] problem! [NaN, NaN, NaN] - [NaN, NaN, NaN] - NaN - [NaN, NaN, NaN] - -Infinity [LOG 22:15:33.118] dT is NaN! tA: NaN, E: 3.14159265358979, M: -8.40714670366795, T: -Infinity [LOG 22:15:33.118] dT is NaN! tA: NaN, E: 3.14159265358979, M: -8.40714670366795, T: -Infinity [LOG 22:15:33.119] getObtAtUT result is NaN! UT: NaN [LOG 22:15:33.119] getObtAtUT result is NaN! UT: NaN [LOG 22:15:33.120] getObtAtUT result is NaN! UT: NaN [LOG 22:15:33.120] problem! [NaN, NaN, NaN] - [NaN, NaN, NaN] - NaN - [NaN, NaN, NaN] - NaN [LOG 22:15:33.121] getObtAtUT result is NaN! UT: NaN [LOG 22:15:33.121] problem! [NaN, NaN, NaN] - [NaN, NaN, NaN] - NaN - [NaN, NaN, NaN] - NaN [LOG 22:15:33.155] problem! [NaN, NaN, NaN] - [NaN, NaN, NaN] - NaN - [NaN, NaN, NaN] - NaN I'll try again without Raster Prop, with full logs if nothing changes. Edit : Same problem without RasterProp : [LOG 22:41:27.996] [Rendezvous]: Now tracking Docking-test vs. Docking-test 2 [LOG 22:41:27.996] [Rendezvous]: Tracking Docking-test vs. Docking-test 2 ended. [LOG 22:41:28.055] Parsing vector2 [LOG 22:41:28.058] Parsing vector2 [LOG 22:41:28.060] Parsing vector2 [LOG 22:41:28.119] Parsing string [LOG 22:41:28.119] Parsing vector2 [LOG 22:41:28.122] Parsing string [LOG 22:41:28.122] Parsing vector2 [LOG 22:41:28.124] Parsing string [LOG 22:41:28.125] Parsing vector2 [LOG 22:41:28.127] Parsing string [LOG 22:41:28.127] Parsing vector2 [LOG 22:41:28.130] Parsing string [LOG 22:41:28.130] Parsing vector2 [LOG 22:41:28.227] [MechJeb2] MechJebFARExt adding MJ2 callback [LOG 22:41:28.261] Parsing vector2 [LOG 22:41:28.883] Parsing vector2 [LOG 22:41:28.894] Unpacking Docking-test [LOG 22:41:29.043] problem! [NaN, NaN, NaN] - [NaN, NaN, NaN] - NaN - [NaN, NaN, NaN] - -0.0056878911095079 [LOG 22:41:29.044] problem! [NaN, NaN, NaN] - [NaN, NaN, NaN] - NaN - [NaN, NaN, NaN] - -0.0056878911095079 [LOG 22:41:29.139] problem! [NaN, NaN, NaN] - [NaN, NaN, NaN] - NaN - [NaN, NaN, NaN] - -Infinity [LOG 22:41:29.139] dT is NaN! tA: NaN, E: 3.14159265358979, M: -8.40714670366795, T: -Infinity [LOG 22:41:29.140] dT is NaN! tA: NaN, E: 3.14159265358979, M: -8.40714670366795, T: -Infinity [LOG 22:41:29.140] getObtAtUT result is NaN! UT: NaN [LOG 22:41:29.141] getObtAtUT result is NaN! UT: NaN [LOG 22:41:29.141] getObtAtUT result is NaN! UT: NaN [LOG 22:41:29.142] problem! [NaN, NaN, NaN] - [NaN, NaN, NaN] - NaN - [NaN, NaN, NaN] - NaN [LOG 22:41:29.142] getObtAtUT result is NaN! UT: NaN [LOG 22:41:29.143] problem! [NaN, NaN, NaN] - [NaN, NaN, NaN] - NaN - [NaN, NaN, NaN] - NaN [LOG 22:41:29.178] problem! output_log.txt Flight starts line 177404 Problem starts line 359100 KSP.log Flight starts line 60031 Problem starts line 186939 And now it's worse, the target completely disappear
  14. I've updated MechJebFARExt, removed/reinstall mechjeb and FAR, removed rasterprop, but the problem is still here. Thanks for replying, I keep searching
  15. Hi, I got a quite problematic problem when I try some docking : Step 1 set the target (properly orbiting at 150km) : Step 2 lift off : Step 3 climb little rocket climb ! : Step 4 Final burn not so far from the target : Step 5 target reach the 5km limit and becomes visible and BANG : It seems the target speed automatically matches the rocket speed when coming closer that 5 Km OK I can still dock my pod it's not a real docking problem, but after the docking everybody's going to die outpout_log.txt : here (flight start a line 154 334, yes it's pretty big) Mod list : - Module Manager 2.5.1 - ActiveStruts 1.0.3 - ATM - B9 R5.2.6 - Bahamuto Armory 0.6.1.2 - Cage system 1.1 - DeadlyReentry 6.2 - DistantObject 1.3.1 - EngineerRedux 0.6.2.11 - Visual Enhancement 7.4 - Eploration Pack 0.2.2 - FAR 0.14.3.2 - FTT 0.2.2 - Habitat Pack - HoolignaLabs 3.0.0 - Karbonite 0.4.2 - Joint Reinforcement 2.4.4 - kOS 0.14.2 - K+ 0.2.2 - SelectRoot - KW Rocketry 2.6 - Infernal Robotics 0.19.2 - MechJeb 2.4.0 - MechJebFARExt - MKS 0.21.2 - Procedural Wings 0.9.1 - Procedural Fairing 3.10 - RasterPropMonitor 0.18.3 - RealChute 1.2.5.3 - Retro Future Plane 1.6.2 - SCANsat 8.0 - Station Parts Expansion 0.2.0 - Statio Science 1.3.1 - Toolbar 1.7.7 - TweakableEverything 1.4.1 - TweakScale 1.44 If someone aldready had that problem and found how to fix it, please share ! If I'm the first one, I'll just try to reinstall all those mods one by one, and see what happens. I'm running KSP 32bits openGL
  16. Hi, I'm having a problem with pWing when I move wings after a re-shape, and I haven't seen any post dealing with, so here it is : Add some pWing on a plane : Then move them a bit : Bang! The center of lift is misplaced I'm using pWing since a long time and it's the first time I got that (no problem with older ksp/pwing version), I'm also using FAR, I don't know if the problem can come from it. It seems it's just a display problem, plane seems to work perfectly and problem disappear when reverting flight to hangar
  17. Seems this post is becoming a "choose your side : mk2 or space plane plus", that was not the point at all : This is mk2 : This is space plane plus : They don't have the same shape, they should'nt have the same name, but in the end both are a damn good job.
  18. Where does the cockpit comes from ? Edit : Thanks for the answer
  19. Hi, Spaceplane plus is now part of vanilla ksp and that's great (I loooove this mod), but for god sake, stop calling those parts mk2, they're not : MK2 is awesome for plane crafting, and so is spaceplane plus, but spaceplane plus is definitely not mk2. I propose calling that sp2, or mk2+, or mk2.2
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