Dvarx
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Side question: Don't you think that science transmitting penalty is to big? Like you should better bring all science back to Kerbin than transmitting it?
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I read one page and two more pages appear
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Suggestions for a Duna Lander?
Dvarx replied to MrZayas1's topic in KSP1 Gameplay Questions and Tutorials
Hi there, are you sure that you use a good trajectory to get to the Mun? Also, I would suggest using a mod http://forum.kerbalspaceprogram.com/threads/18230-0-22-Kerbal-Engineer-Redux-v0-6-1-4 for it to give you a basic info about your craft properties, so you could design it with a good amount of fuel and delta v needed for your tasks. And surely take a look at spacecraft exchange section too. You could watch few videos of Scott Manley videos on a matter of planetary transfer on KSP. -
You made my day
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I made a giant satellite because hey... why not?
Dvarx replied to horndgmium's topic in KSP1 The Spacecraft Exchange
Hey nice one Once I tried to do same satellite dish like yours, but it ended up not that nice looking. -
you sure it's like that? :/ I think it'll be fixed by mod then..
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Hey I just love Ardent, even thou I have to fight a spontaneous spin after reentry But it always recover Wanted to ask you what is a flight protocol with it, as I find it it a good shuttle for my Laythe base. If I like this plane my company would buy a five of them for this mission with some adaptations...
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Sorry to post it again, but how do you delete test parts that you create for testing purpose? Delete them from plugin parts folder? but they still appear in game...
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Great tool for my laggy PC I have a question thou, how can I delete welded parts?
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Barracuda - Interplanetary SSTO VTOL
Dvarx replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Because when with sas on, if I push forward to let my nose down, I get opposite turn for a second or two, then it stops and then turns normally - nose down. The other way around - it goes smooth - if I want to lift the nose. All of this in space, not in atmosphere... So I wondered why and saw that in spins around when sas is off. With this is a bit difficult to get precision on nodes... But nothing very bad -
Barracuda - Interplanetary SSTO VTOL
Dvarx replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Is it normal that when I turn off SAS in space, Baracuda starts spinning forward? -
A dropship for the working man (or woman)...
Dvarx replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Can't wait on new craft, it looks a lot bigger than any other of your crafts. It is awesome how you could make such a nice looks with only stock parts. How many parts is it going to have, because Bulldog hits my limit as I cant get near any other craft with it without lag :/ and bigger versions of it lagging also Maybe I'll have to optimize something on my game.. I'll see -
Just tried a second time and it shows that fuel tanks in some engines have depleted faster than other ones, when close to empty it starts leaning on the right side, and gets realy difficult to control..
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Of all your ships I liked this one by its look. Easy took it to orbit, but man it was hard trying to land it. When those fuel tanks depleted to a one third it started to be uncontrollable as it started doing flips when trying to push it sideways.. I don't use joystick, I know it much harder this way, but still Am I doing something wrong there?
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Barracuda - Interplanetary SSTO VTOL
Dvarx replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Stupid me, didn't read manual with enough attention. First attempts to reach orbit was very unsuccessful. How many fuel you should have when reaching LKO?