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Everything posted by I.T Marcus
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No need for apologies I'm just asking a question Thanks for the fast reply
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Hmmm cupcake I have a question, would it be eligible for the hard leaderboard if the rocket was fueled externally after construction? For instance I build the rocket and assemble it, then afterward drive a large fuel tanker beside the launch site and connect fuel pipes to the rocket and fuel it on the launch pad without hyperedit. Would this entry be considered "hard"
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Awesome! I really can't wait to do some preyy cool custom projects with the new contract system as soon as I get my PC... I really do appreciate your reply Thanks so much
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Hello! I've just thought of an idea for custom contracts within KSP .24, however, I do not have access to a computer with the appropriate materials for testing with such an idea... so I figured asking if anyone has pondered the same idea on the forums already Could a unique "Company" be introduced and only generate specific unique contracts? And another question will arise later in this post For example could "KASA (generic name) be ruled to only give certain "types" of contracts? For the second question: can a contract spawn a craft, for instance a small Space Station with changeable conditions? The idea I had come up with that lead me to these questins was this: Say another Kerbin-based space agency (Space-K) gives the user a unique contract (not often) that asks them to refuel or rendevous with one of their own crafts in orbit. Accepting the contract would spawn a pre-included craft into orbit around said body (kind like how they can spawn kerbals in orbit) Then to take this further... maybe the user completes the contract of rendevous with the station... later it is told that the station needs resupply and so the user must rendevous with this spawned craft... only this time the spawned craft's main fuel tank has been depleted/emptied Thanks so much for reading this, and an even bigger thanks if you answer!
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It may of evoked emotion in me but not to the point of complete empathy and tears.... the human brain adapts to it's specific situation shaping the personality to its environment to ensure survival, people who do not feel empathy as sensitively as others are not "heartless" or "cold". It is the entirety of the brain that has shaped their personality into supressing empathetical neural pathways in order to maintain self-preservation. Usually this can be caused by an individual that has encountered difficult hardships, their brain... wanting to keep the individual intact then works a way around it... supressing empathetical feelings to avoid quick bonds to unknown individuals to avoid self-harm again.... Though I would post this to help finalize some of the previous debate and prevent future ones so that the mods do not have to close Whack's thread If this post depressed you, firstly I am sorry but secondly... remedy this by pondering over how odd and silly the word "Bubble" is *winky face*
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What are you reading now/what's on your must read list?
I.T Marcus replied to xcorps's topic in The Lounge
Not reading anything atm... trying to locate a copy of the book Expedition.... but can't find one that isn't a bazillion dollars ...yes the book I want has pictures in it -
!Forum issue! OP disappeared, thread still exists w/o OP
I.T Marcus replied to _Q3's topic in Kerbal Network
The thread says it has 8 replies but I cannot see the OP on the page..... but it says 1 of 9 showning so it is detecting the OP as present -
Editing Save Files
I.T Marcus replied to palioxis1248's topic in KSP1 Gameplay Questions and Tutorials
You could try making a new "Dummy" save game and then paste the "fresh" science parts from there into your current save file (please save a copy of your current career to avoid losing it forever... wouldn't want to hinder you) -
How would anyone actually build a space elevator?
I.T Marcus replied to Red Dwarf's topic in Science & Spaceflight
If you mean a winch in the sense of a tug that pulls cargo up to the vessel then I would think not If the any part of the destination vessel had to touch the atmosphere it would slow the vessel down, effectively de-orbiting it over time.... so what came to my mind is a really really tall tower with a pressurized cabin at the top..... kinda like a airship dock where the airship flies by really fast and you have to jump on before it leaves lol... but if you jumped on before reaching orbital velocity yourself then you yourself would slow down the craft and after each passenger you would have to fire an engine to sustain your orbit Hope this was kinda what you were looking for if not, let me know and I'll try my best to help you! -
Well probably some general no-no's for any forum are: religion, conspiracies, and you always want to review what you've typed, this can prevent people from reading it and perceiving you as a giant butt. You can read SQUAD official post on forum rules, I believe it has some topics to avoid on the forum Sorry for such a late reply, I haven't checked the forums in a while really hope this helped! Best of luck in your KSP expeditions to the unknown
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First great person checking in. Lol, welcome to KSP and the forums! Do you have any questions you want answered? I'd be very happy to help
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Umm well I believe there is some ribbon generators floating around the forum but I'm not too sure. I think there may be a sem-official one on the website... however you can place them in your signature by creating them using the above mentioned and then inserting the picture of them as a image when you go to edit your signature Hope this helps I would help you find an exact area you could go to for this but I'm posting via an xbox and am very limited in terms of speed and not being able to copy-paste links for you Best of luck!
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Usefulness of Girders, Adapters and the Like
I.T Marcus replied to frog's topic in KSP1 Gameplay Questions and Tutorials
If you ever want to see their usefulness try making a bunch of differant sized probes in sandbox and see what you use to make some really cool and intricate ones. I know that I usually use the girders for my large rovers as a 4-symmetry support peams to house all electrics in a very stable and shielded core Also they are indispensible when using infernal/damned robotics! -
The flags in peoples pictures if I'm thinking of what you are are mission ribbons... they are to showcase what they have accomplished in KSP. You can always put some in your signature for what you have done in KSP! Hope this answered your question and welcome to the forums and the exploration of spaaaaaaaace
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Any way to make gyroplanes self stabilizing?
I.T Marcus replied to goduranus's topic in KSP1 Gameplay Questions and Tutorials
Would you consider using mods? I can think of a couple that may help you with this endeavor of course they may require you to do a re-do of the mission -
Any way to make gyroplanes self stabilizing?
I.T Marcus replied to goduranus's topic in KSP1 Gameplay Questions and Tutorials
Hmm I don't think the stock KSP aero-model simulates this as you described it, so perhaps there could be a way to design a rotating propulsion system to carry a payload... but I think the payload may need a torque module on the underbelly, that last part may of been what you were saying with helicopter payload arrest systems only explained less elegantly lol -
Any way to make gyroplanes self stabilizing?
I.T Marcus replied to goduranus's topic in KSP1 Gameplay Questions and Tutorials
Hmm if I am picturing this correctly I think I may have a question for you, Is it's center of lift vertically in-line with it's center of mass? I have prototyped only one "helicopter propulsion system" (it involved swept wings with angled SRBs, yeah talk about exhaust fumes) -
Hello! Welcome to the forums! Let me start this reply by saying, I'm not all that amazing with aircraft but I am reading aerodynamics for beginners From what I have learned you may get a better result in takeoff/landing if you arrange the wheels so that the wings can provide torque to the craft and allow the wheel to act as a fulcrum. Then just minutely nose up until you have clearance from the ground. An alternative to that would be to slightly angle the wings to increase the AoA (angle of attack), large planes IRL do this to allow for an almost linear takeoff on the runway but take some effort to get to the required take-off speed Really hopes this makes your future with planes a lot brighter I'll go find the aerodynamics (with pictures) thread and link it here for you That thread can be found here: http://www.forum.kerbalspaceprogram.com/threads/52080-Basic-Aircraft-Design-Explained-Simply-With-Pictures Sorry had to hand-type it (Im posting via an Xbox )
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Np, I hope you have a very successful and inventive KSP experience! There are lots of really nice and helpful people here on the forums and will be glad to answer every question you might have
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Well I built a small shuttle-thing called "Hermes" (after the greek messenger god) this was it's name because he was built to carry cargo from my LKO space station to my Kerbosynchronous "Olympus" space station.... it had a really big and square hole in the middle of it with a docking clamp inside.... it looked very strange..... sorry no screens, I deleted my save (I do that a lot for some reason)
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Hmmm, well if you haven't seen his videos already... Scott Manley has some awesome beginner videos on youtube Not only will he tell you how to build your rockets, but help you understand the concepts that make it work and why some things are important Hope this helps Just search "Scott Manley" on YouTube And by the way, welcome
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From what I have seen from gameplay videos, the LAZOR mod was first designed to rid people of space debris... thus it is SUPER accurate and very deadly to functional craft, maybe even Skillful's armor system but you might just want to watch some vids for yourself and see if it's too OP in your standards
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Good Idea!
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Don't mean to be repetitive but... do you have a particular objection to my suggestion on a "black-market" in the previous pages? Sorry, just wanted to get a chance to set up a thread before/while the war starts