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usulrasolas

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Everything posted by usulrasolas

  1. No problem! I have had one hiccup since testing/updating the bundler, but as it isn't reproducible, it didn't happen! But seriously, kudos, this makes entry level RSS a easy thing to set up for almost anyone. Select the options, and click build, then unzip it to your ksp directory. I could suggest making the default more clearly marked (just for people who aren't familiar with modding/rss). I could also suggest about a dozen other small mods that go realllllly well with this install. Enhanced Navball(s), and docking alignment indicator are the "essentials" missed from the list. Honestly, if you're loading this modlist from a file (or location), could your loading process be used to create really any mod bundler? Just thinking.
  2. RP LITE Dependency was correct. Not a bug, and the list of mods that do not download is complete, I tested everything else and can confirm it downloads. And no problem! Wrappers and bundlers save me time and make modding a more accessible experience for some. RSS may be "advanced stuff" but that doesn't mean real life technical expertise should stop you from playing it. That's not the spirit of Kerbal!
  3. Here is a list: FAR Bobcat Soviet Pack FASA Hullcam VDS KW K.Alarm Clock KAS K.Engineer Redux KJR MechJeb NP P.Fairings RLA RealChutes Ship Manifest TAC Life support Treeloader OOOOH! Bug find! It tries to download treeloader even if unchecked. Tried to shut down and restart it, and same error. Weird how you find bugs when you try every combo of mod one by one. X-D I'll test everything else when I get past the treeloader bug. So far I can confirm that: AIES, Texture Management(both), ECLSS, E.Ignitor, Exsurgent.dll, IR, KSP:I, MCE, RftSpk2, RSS, RF, RealismOverhaul, RP LITE, RT2, StretchySRB, and Toolbar work. Hope it helps.
  4. Windows 8.1 x64bit... I almost think this could be a java 32/64 bit problem as it takes two versions of java to support a 64 bit install. Stupid programming that causes some call issues. If there is an IO difference between 32 and 64 bit calls, the format of the link or method recalling mod list locations. No firewall from me, slight content filtering on my ISP but can download the problem mods via browser. However, all(browser based) tests run on my ipv4 connection show no filtering or redirection issues, so I feel this is not likely an issue. The mods are consistent, I can make a list if you would like, it will take a few minutes of checking and unchecking boxes but I would be happy to do this. I will try to update, but my java installs are less than 2 weeks old so I doubt that it is the issue. (EDIT: Confirmed as 7u51, however reinstalling both 32 and 64 just in case) Again, I have seen some pretty weird issues with java on my system before, and it always seems to stem from the fact that a 64 bit machine needs two different versions of java installed (one 32 and one 64). However, normally the issue is just that one of the two isn't installed or that the %system% style variables used to call the compiler are wrong and in this case everything is working fine on that.
  5. I have a HUGE problem with IOerror connection closed by remote host (probably not huge). makes most of the mods undownloadable. I have my own rss install but this would make new/upgrade installs so much easier. What can I do to help with this? I have todays update and have encountered it on several mods, so far the first mod that errors out on a normal list is FAR. Yes, i'm a windows user...I know that's not optimum, but oh well. lol Here is what does download so far? AIES DRE Ignitor Exsurgent.dll IR KSI MissionController RSS RftSPack2 Texture Compressor Again, what can I do to help fix this?
  6. At first I was like, WHA? I am fullscreen. Then I realized I was using Kerbal Mod Manager and had fullscreen borderless set. Unchecked the box and works perfectly. Thanks a bunch!
  7. Curious Error I'm Getting. I run a lot of mods so it could be related, but due to my own experience with ENB, I think this is a lighting shader error. When I am viewing a directly solar reflecting surface of any planet inside the "kerbal goldilocks zone", the textures all shift to nearly primary red in the space tracker interface map. Not getting this with the in-game map. I am working on isolating the problem, perhaps visual enhancement mod? Right now I am getting some awesome visuals from this mod. I loved ENB for skyrim and this is a start in the right direction!
  8. I am personally having dead oxy containers in all spherical oxy only containers. No set max or current for empty or full parts.
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