The title basically says it all: I want full control over the engine throttle, without the player being able to influence it. I have searched throught the Plugin Dev Help forum, but found nothing, although this has been done already by modders. Is this problem so trivial? Currently I'm doing this: engine.currentThrottle = newThrottle; engine.finalThrust = engine.CalculateThrust(); which seems to do the job, but the engine overrides this with the player input. I currently have all the fuel consumption with none of the physics, and the throttle fluctuates. I have set engine.manuallyOverridden = true, but that seems to do nothing in this respect. I think that there are 3 solutions to this: 1. Prevent the engine from reading the player throttle input 2. replace the player input, so that the engine reads my input as player input 3. Override the throttle-values, after the engine has pulled the player input, but before the physics get calculated I guess I don't have the right permission to do 1, and 3 may all happen in one method, so I maybe can't "inject" the change between the player input read and the physics calculation. So 2 is the way to go, I think. I'd be glad, if anyone could help. greetings Simon