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jamqdlaty

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Everything posted by jamqdlaty

  1. Who's talking about interstellar travel? I don't want interstellar travel, I just want a possibility to make a Career in a random Solar System instead of Kerbol System which I know very well and in which I have played Career mode at least few times already.
  2. Noone would do mod with randomly generated planets, just one solar system mods. Modders also tend to make things easier, so I'm afraid of Solar Systems balance. Squad has got both money and skills for making proper planets generation system. I don't know why people are so sure that it would discourage community from communication. Everyone have to learn KSP. The best way would be to play in Kerbol System and read wiki, watch youtube videos. There would still be discussions about Kerbol System. After all videos I've seen, I don't think another video of guy landing on Eve (even with some big ship) would be so interesting to me as video about landing on some cool planet which generated in that guys universe. There would still be many already existing and many new videos, screenshots and discussions about original Kerbol System. I think it would not discourage community at all.
  3. I'm not saying they should start working on it now. And please notice that it would not be a few new planets. It would be countless possibilities of solar system arrangement, planet sizes and conditions. You would want to go to all planets and moons for example to check if there's an oxygen there. Countless new worlds to explore. MOJANG could do pretty good terrain generating engine. Squad seems smarter to me! :> EDIT: Oh, so Star Wars is not a sci-fi movie? Damn it! Other solar systems ARE real. But so far WARP engines are not. They are just like lightsabers.
  4. Probably it was. But what now? Do you think that it would be bad for community and forums to add a choice we're talking about? People who like playing in Kerbol System and talk about it would do it anyway, but many inactive players could become active again. I myself am bored with getting to the same places every time I play. I've got one friend playing KSP and he feels the same. The problem to notice - inactive players do not usually read forums, so it's not easy to receive a feedback from people who got bored of Kerbol System. And personal question to all of you - Why wouldn't you like to try to land on a new planet with unknown conditions and examine it instead of landing on the same well known celestial bodies all the time? Edit: Hmm... I'm trying to see the problem, but I just can't see it... That's a really poor reason to keep only 1 default Solar system.
  5. They have already generated Mun craters procedurally, just not in-game. It would help to make other planets and moons nicer and less glitchy even in Kerbol System. Do you think only some players would like it? Why? Why would you prefer to land on Duna 100th time instead of getting to other planet. With trial and error. Not knowing details about conditions. Don't you think it takes all the fun to do it on a planet you already know very well?
  6. That's why I think you should be able to choose if you want to use Kerbol system or create a new (random/seed) one (and name it just for fun). I think many of KSP players would be happy to play in other Solar System. It would be almost like getting back to first days of playing KSP. New experiences. Something new EVERY TIME you get bored of your current Solar System. I'm not a fan of many solar systems idea. I hope KSP will stay more about SCIENCE than fiction. Also - Would I have to get through all Kerbol system again and again every time I start Career mode? It would be really time consuming to unlock WARP engines. What would I unlock with science gathered from other Solar systems? Better WARP engine? I'm not against many solar systems if most players like that idea, I just think we should be able to go through a Career mode in different Solar Systems. Try hard to achieve as much as we can with limited technology. EDIT: That's exactly what I hope to see one day.
  7. Hi. Some time ago I read that Squad is against procedurally generated solar systems. Felipe has his own point of view (CLICK for interview), but what about players? Can't it be done the way that would make everyone happy? Really? How about "So... hi guys... Here's a screenshot - this is me landing on Duna... 104th time. Cause you know, I play it for over a year now..." Why won't they implement world SEED? If you want to use the standard one, use it; if you're bored with landing on same planets over and over - generate random. I BET there would be more discussions then. And sharing world seeds. The game is still in development and I'm already getting bored. Don't get me wrong - that's still the greatest game I've ever played, but... That's not really a big difference if I land on Duna with some new recently added part. I've already been there. I "conquered" this world. They don't want to implement systems which will give you for example delta-v info, cause they want us to find it ourselves. Well, guess what... I DO know how much trust my ship should have to get to any planet or moon. Everyone can also find that info on the internet. Random planets would make a BIG difference here. They want "trial and error", yet they want us to play in the same Solar system again and again... It seems like they can't make their minds Maybe I'm not up-to-date, but I can't find more info... What is REALLY the reason? It feels like Felipe is doing a game for himself. EDIT: Ok, I guess I need to edit that first post. 1. Procedural / random generated Solar systems doesn't mean that planets would be picked so randomly that they could collide... Come on, I thought KSP players are little smarter... It would be programmed so they wouldn't. It all could be balanced. 2. You could use default kerbol system friendly for new players or generate new one randomly or be entering a SEED. SEED is something that could and WOULD be shared by players on forums. You could still play on seeds that other players play, because the best seeds would be popular! 3. Considering point 1 and 2... Why would it break the community apart? It would be just better. Many people would still play on systems that other people play. 4. I don't mean interstellar traveling. I mean starting in other system. Collecting science and improving your space program in different conditions than always. 5. Seriously, you don't think that someone would do a properly working MOD for generating Solar systems, do you?... If it were in-game, people would share seeds and it would work better (no workarounds), it would be interesting, now there are some poor planets changing mods, I know there are, no reason for pointing it out one more time. EDIT 2: Some say that community would break apart because people wouldn't say "I went to Jool!", but "I went to Jool on seed 12345" and other people wouldn't know what Jool on that seed looks like... Is it that important? - I went to Jool! - Wow, what an interesting fact, man! I definitely enjoy reading that you've orbited Jool more than exploring new worlds myself in KSP! You get it?... Who cares that you went to Jool? What's the big deal about "breaking the community" by giving them more possibilities? There ARE plenty of materials about Kerbol System for new players and there still WILL BE. There WILL BE people saying "I went to Jool", but there also will be people saying 'I went to Jool on seed "blabla", you should check it out'. They will share screenshots and encourage people to do the same thing - sharing worlds and playing on best of these. There would be some hard planets on popular seeds and people would talk about it on forums, they would share their ways to get to planet X in Y system and back. Even if it made Community little less active (I don't think so), it would be a cost of giving them more possibilities and definitely more fun. It's worth it.
  8. Ok, I entered my e-mail and password in the patcher, pressed OK and it's all grayed out now for at least 10 minutes.
  9. I've installed it on my PC without any problem. Now I'm in my parents home and I'm trying to install it on my mom's laptop. I tried with other mods, now I tried on clean KSP install, nothing happens. I unpack it to GameData, so the DLL is in GameData\MagicSmokeIndustries\Plugins\InfernalRobotics.dll After starting KSP it loads stuff from MagicSmokeIndustries, but there are no parts in Sadbox and in Career. :/ EDIT: Nevermind, I had to put Toolbar directory in GameData, I didn't know it was necessary.
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