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Cryocore

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    Bottle Rocketeer
  1. Im not sure if this has been posted before, and so I apologize if it has. But, when I import a model into Blender, everything seems fine, but when I export as an FBX and then import it into C4D there is only one material and so any object that uses another material has it's texture all messed up. Any thoughts?
  2. In the partdir, where it shows a word in parenthesis next to the directory, what is that word for? In the case of this part: partdir['adapterSize2-Mk2'] = ["\\GameData\\Squad\\Parts\\FuelTank\\adapterTanks\\Size2-Mk2.mu","fuel"], the word is "fuel". Also, AIES Aerospace is a bigger mod pack than I thought lol, might take me some more time.
  3. It looks like you're already working on KW Rocketry and Kethane, so, I think I'll start on AIES Aerospace today.
  4. Sorry to bother you, but I've got a few questions. First off though, I'd like to say that this script looks amazing and the potential that it has added to the community is incredible. Now, for my questions. - What does this do with textures? So far, the best programs to convert MBMs to PNGs are bare and clunky. - Parts with animation modules, how does this script handle them? - Finally, if you'd like, I can help with adding mod parts, the format seems simple enough.
  5. It appears that I've hit a snag. When I try to import a model from the FusTek Station Parts pack, it says that there is an error, I dont know how to describe it, so Ive attached a picture to show the error. http://i.imgur.com/PQrRPKb.png
  6. I can do some 3D Modelling if needed. Send me a message if you need anything.
  7. I hate to bother you once more, but how would I go about changing the cloud height? And, what do you recommend I change the heights to?
  8. I seem to be experiencing an issue with texturing. I suspect it comes from having EVE installed with a texture pack that adds clouds and whatnot to planets. Anyway, I am using the normal KSP planets rescaled to X10, instead of the actual solar system(Could the .cfg be outdated and be causing the issue?) Here are some screenshots to show what I mean:
  9. Update: Still some tweaking and testing. Trying to get to a point that feels right. I've got both generators working though.
  10. WOW. GReat feedback, I really appreciate it. The amount of detail you included is amazing. Im going to send you a message so I can discuss some things about my addon with you, if you are okay with helping me with ideas.
  11. UPDATE: I got everything working as needed! The rates are a little shaky but I can patch that up in the future. Now that I have the base two parts done, Im going to attempt to launch both of them into orbit and see the difficulty. I think they weight like 2 units when they have no fuel now. So, if anyone has suggestions I'll gladly see what I can do. Now, I am going to try and get models going, but no promises on that part.
  12. Thanks, it seems that it isn't working for me. I need them to burn fuel and release power, in KSP the RTGs don't require fuel. Everything is subject to change, plus I got my units wrong, weight is definitely adjusted
  13. UPDATE: It seems that they have to be considered an engine to burn fuel, I can't find a way around that. Secondly, the SF Generator is still doing nothing.
  14. I'm still getting used to KSP weight, I meant to say 0.5 t. Maybe higher. Right now, I've just modified two Hitchhiker Storage containers to do what I need, but it's not easy. To make them burn fuel, I used parts of the CFG for an engine and just removed the thrust vector point(I don't know if that harms it or not. Secondly, Is there a way to make it burn fuel and produce Electricity without being an engine? Also, I set the output of electricity to like 15 but it only produces 4 or 5 I'm trying to work around that. And finally, the SF Generator is not working at all and Im looking for a fix.
  15. Thanks, I think I am going to skip texturing and models for now. I may just use a modified stock part just so I cab get the parts into KSP and balance everything. I am going to start by simply modifying a fuel tank to be a power generator.
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