I was wondering if Squad ever considered doing real-time persistence while the user is offline using real-time? You could launch satellites, probes, etc. and have them move in real time when you are offline and set up an actual calendar for launches, landings, etc. I know this could be done with time warp, just thought it would be cool to have your persistent world move forward at 1x when you are away from the computer. Once a rocket has reached orbit of another body, the user would schedule a maneuver so if they are away from the computer the spacecraft would be in an orbit they set up during their last log on. This could also incorporate into the VAB by adding time segments to parts so you have to wait for rockets to be assembled before they are launched. You could then have multiple launch pads and/or VAB buildings to construct rockets and launch at various assembly windows.