And while I know there are more people, with way more hours in KSP than I, I have noticed a few things in career mode and in the game in general I think could use a bit improve, but hey, who am I but oh I'll tell you guys anyways. 1) an improved instrument panel with MFDs, or something like MFDs, that would make flying from only the cockpit possible. 2) I found myself completely skipping some of the modules in the science building, such as rover parts, as there just is no real purpose for sending a rover to a planet when I can just pilot a static probe to a planet, land it, and then I have my research points. I imagine this may change in the future but it was just a thought. 3) I would like to see a spare parts box radial attachment. basically a box that allows you to store a set number of item in it like struts, fuel lines, solar panels, batteries, antennas, real small items that then require an EVA to have them attached to a craft. This would allow for some awesome orbital construction and get people out doing EVAs for reasons other than just mess around and get EVA reports. 4) Do the modules have to be based off of current space technology? Can we be allowed to research more efficient types of propulsion, I mean if people are going to implement their own warp drive mods then why not a have a native rocket engine that is the pinnacle of rocketry research. An engine that, for one reason or another, can only be used in a vacuum. Again, just a thought. 5) Additional radial engines and maybe a another fuel tank twice the size of the orange tank? Maybe? Not sure about those, just a thought. 6) Make the Stowaway-10 module double as a research module allowing for its own chain of research hierarchy that can generate science points over time and requires the module to be in orbit and have at the least two Kerbals in it. Utilize the ground samples from other planets, other than Kerbin, to fuel the research requiring more ground samples and from different planets. 7) Implement the Smart A.S.S. from MechJeb to make general maneuvering a bit easier, some of the burns are really long burns and it would be really convenient to have at the least prograde and retrograde hold buttons for orbital maneuvering purposes. 8) Unlabeled objects, like asteroids, that require a probe to detect them and then landed on them so they can be tracked. Those are just a few ideas, I know the development direction for KSP is not up to me, thats why I am developing my own game , but they are some observations I wanted to share and see what everyone else thinks.