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Queril
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About me
Rocketry Enthusiast
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KSP doesn't see axis on my flight stick
Queril replied to Queril's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks, hope it will get fixed soon. The stick is plugged in all the time, so I'm sure there's no problem there. -
Can't run the game since 1.0
Queril replied to Queril's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks, that solved it. -
Can't run the game since 1.0
Queril posted a topic in KSP1 Technical Support (PC, unmodded installs)
The problem with it is that before I had it running at custom resolution as it was the most comfortable at the time. Right now, all I get is this. Removing settings file didnt help. Neither did restoring it from backup. Neither did removing and reinstalling the game, verifying cache or any other standard reset action Running Windows 10 build 10130 as of the time of writing, with 2 monitors, 1920x1080+1680*1050 -
[1.0+] B.Dynamics - Retracting/vectoring engines etc. v1.2.0 (May 6)
Queril replied to BahamutoD's topic in KSP1 Mod Releases
I've started playing with the jet engines today and the first thing I noticed is that... thy are ridiculously overpowered. (not to mention all jet engines are ridiculously overpowered) A small 0.625 engine with advanced gimball and delivering more thrust ASL than stock and B9 jets? It seems like some sort of sorcery. I mean, it's no problem for me to fix that using module manager but.. wouldnt it made more sense if those engines were less powerful? -
Any plans for life support packages for those? I know there's Universal Storage that's timilar in concept but it doesnt look as.. utilitarian And it doesnt have TAC LS yet.
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Queril replied to TaranisElsu's topic in KSP1 Mod Releases
For some reason, TAC build aid does not work for me. I can see the button in the toolbar's setup menu but it does not show on the bar itself, any help? edit: is it because of TAC being disabled for the save? If so, then it's a huge oversight.. I kinda need it to replace a few modules on my ships before I can safely turn it on. -
Freezing/heating is not really bringing anything in terms of experience so I'm against that as well. However, the electric requirements and turn on/off is a very good idea. Visual feedback for powering up the wedge is a nice touch as well.
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(V.20) (KSP 0.23.5): The Nuclear Lord Incorporated Mod
Queril replied to Lord DC's topic in KSP1 Mod Releases
no pics, no clicks. It's really surprising how many mod makers dont realize that nearly nobody cares about what you made unless there's pics of it. -
Well, GameData's stock files (i.e. Squad and NASA folders, and all the modifications made to them via mods reversed) and the purged Ships folder, along with executable (on Linux it is frequently patched) and all the unity's junk.
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[1.1]Hullcam VDS - mod adopted by linuxgamer
Queril replied to Albert VDS's topic in KSP1 Mod Releases
Sigh.. I would love to use the cams.. but I'm quite sick of this gamble. If I go into the cam mode, there's about 1/5 chance I wont exit it unless I reload the craft or crash it. Any hints?