Does anyone know if this would work? If this was brought up before I apologize but my search didn't turn up anything :< researching optional upgrades for older technology at higher tier levels A friend gave me the idea about upgrading existing stock parts through the science point system or maybe by spending money after a certain technology tier is reached. The idea behind that is just cause something is outdated doesn't mean it's useless. The US space shuttle(s) were upgraded numerous time without changing much in their design or shape at all. Basically my idea was to create optional upgrades that allow you to improve certain parts or other things like Kerbal EVA fuel efficiency or increase the thrust. For example when you finally figured out to develop mainsail engines with the power of a small nation who says you can't use your new knowledge to make a better jet-pack? if Eva jet-packs are supposed to use common mono-fuel soon then you'd also be able to accommodate for higher fuel consumption till efficiency is improved. Or if you develop improved batteries you could upgrade your command modules with a higher energy storage etc. Ps: Don't fireball me for the examples , they are just that, examples ;3 I'm not talking about unrealistically huge upgrades or stuff like that, but it would allow a new layer of customization and depth :3 I know it would be hard as a mod. But what could work is some kind of script that takes the bonuses from an upgrade and applies it on top of the original .CFG files attributes and uses the increased value for the part , things like a different fuel could be shown by adding an alternate animation that is used instead of the original exhaust. I'm not very knowledgeable about how Kerbal caches part data. But it would be awesome if ze beloved devs could add a way to upgrade stock parts with new technology to improve their stats when your more advanced >_<'