

Kingtj44
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The KSC World Supercar Championships!
Kingtj44 replied to Kingtj44's topic in KSP1 Challenges & Mission ideas
Sounds awesome! Also I have updated leaderboard -
The KSC World Supercar Championships!
Kingtj44 replied to Kingtj44's topic in KSP1 Challenges & Mission ideas
I have updated the board, and that is an AWSOME truck sirjoab Also, simply amazing video sasquatch. I hope you don't mind, I added a minute to your total time and I'll use that as your qualifying time ok? -
The KSC World Supercar Championships!
Kingtj44 replied to Kingtj44's topic in KSP1 Challenges & Mission ideas
It really isn't that bad had to make it long enough so that the very top scores would have some significant track to work with to actually get time differences in. -
Am I allowed to use a rover/jet/rocket/SSTO/lander/ hybrid all-purpose creation? It technically is an SSTO...I never decouple anything and it can very easily make orbit with quite a bit of fuel to spare.
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The KSC World Supercar Championships!
Kingtj44 replied to Kingtj44's topic in KSP1 Challenges & Mission ideas
Great car Zorque! You now have the #1 spot in the P1 class Leaderboards. Your car has also been added, SirJoab. -
The KSC World Supercar Championships!
Kingtj44 replied to Kingtj44's topic in KSP1 Challenges & Mission ideas
All of that is allowed. Have fun! -
Wow...that is rather "difficult". Is that the right word? Not sure.
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The KSC World Supercar Championships!
Kingtj44 replied to Kingtj44's topic in KSP1 Challenges & Mission ideas
My own entry... P1 Class Car: K-Speed Manufacturers, Reza A900 Prototype Racer Start time: Official Pit Stop 1 Before: After: Official Pit Stop 2 Before: After: Ending Time: Final Time: 10:45 -
Welcome to the KSC World Supercar Championships! THE CHALENGE: Professional driving kerbals come together from around Kerbin to compete in this legendary competition of sport and skill. Now is YOUR chance to join the legends, and become a professional racer. You must preform 10 laps around the KSC Astronaut Complex and Research Complex areas in as little time as possible! 1. The Circuit Cars will start on the white crosswalk markings in front of the Astronaut Complex for the start of the race, marked on the map with a small black line. Cars will race through the Research Complex and back around through the middle of KSC and back to the Astronaut Complex in the direction indicated by the arrows. The red section by the starting line indicates the Pit Zone in which cars can recharge their electricity without being penalized. This track will test your car's turning ability on several sharp turns, yet also your car's speed on the straight ways. As said before, the race will consist of 10 laps around this circuit. 2. Car Safety Rules and Regulations Cars can only use electronic wheels for moving. No rockets, jets, RCS, etc. Just for clarification, there may be NO RCS on your car whatsoever. (We have had issues with this) Cars must consist of more than 25 parts Cars require headlights of some kind for safety Your car must have at least 1 Kerbal driver Your Kerbal's IVA view must be relatively clear for safety Drivers must be able to survive a full-speed head-on collision for safety Drivers must be able to enter/exit the vehicle No performance/parts mods of any kind. No exploitation. All stock cars only. Please stay within the spirit of the competition Car must weigh more than 1.5 tonnes There is a maximum of 8 control surfaces, with only 2 max allowed to be active (to prevent infigliding) 3. Determining Times and Post Must-Do's Your entry must contain... A screenshot of your car on the starting line right before you start with HUD on(So we can see time)A screenshot of your car + HUD before and after every "pit stop" (So we can see and detract time) Screenshot of car + HUD right after passing the start line for the 10th time at the end of the race (So we can see your final time) Name of the manufacturer and model of your car entry (Make stuff up if you want) Your car's class Your final calculated time All other screenshots are optional To calculate time: Subtract all of the time you accumulated before you had actually started the race. Then, simply subtract each official pit stop interval from your final time as well. That's it. Simple NOTE: Any emergency pit stops outside of the pit stop zone (In red on the map above) will count against you and may not be removed from your final time unlike the official pit stops. Tip: Keep track of your resources! Leaderboards P1 Class (21 m/s top speed and above) 1. SasquatchM Car Makers, SMA Dingus = 6:30 (+ control surface speed-up) 2. K-Speed Manufacturers, K-II 447 Prototype Racer = 8:50 3. Pds314 Car Manufacturers, Solitor Vectrix = 8:57 4. TSLV, Firelaser II = 8:58 5. K-Speed Manufacturers, K-Series 477 RaceMaster = 9:14 6. Kerbal Dynamics, Rcr = 9:18 7. TSLV, FireLaser = 9:27 8. Jeb's 3rd Cousin's Lawnmower Shop, K-Kart TE1 = 9:35 9. JAT Research Labs and Toilet Paper Co, 6U-TT WIPER = 9:37 10. SasquatchM Car Makers, Unknown = 9:47 11. Bills Window Company, Kervette P1 = 9:50 12. K-Speed Manufacturers, Reza A900 Prototype Racer = 10:45 P2 Class (20 m/s top speed and below) 1. Unknown, Tropis = 10:02
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You have to use the heavy legs, never had an issue with those
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I honestly can't tell if it's less laggy, are my gameplay settings off?
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K-71 "Prisma" Heavy Supersonic Bomber Stats: Powerplant: 8x Turbojet engines Weight: 63 tonnes fully fueled Armament: 10x large warheads, conventional or nuclear Top speed: 1050 m/s Service Ceiling: 21,000 meters Range: Can easily circumnavigate Kerbin Crew: 3 .... 1 pilot, 1 copilot, 1 bombardier/electronics officer Stability: Moderate Maneuverability: Poor Durability: Average Parts: 299 Description: A very heavy, fast bomber, capable of delivering a very large payload all the way around Kerbin...there are few weapons more devastating. This bomber is supersonic, which already makes it faster than many low-altitude fighters, and features a large payload of large semi-guided warheads (The warheads have guidance computers). The craft is so large that large and stronger munitions are needed to take it down. Thankfully its service ceiling, range, and speed put it out of the range of all but the most effective interceptors. Control is difficult under 5000m since the aircraft tends to want to yaw to the right due to KSP's ineffective control surfaces getting mixed up with different control inputs, but this problems goes away in thinner air above 5000m. Bombs can be dropped and fuel completely drained, and the craft will stay balanced and functional. In case of emergency, the abort button has been programmed to shut off the craft's engines and eject all 3 crew members, each featuring a parachute for a safe landing. We are proud to present this plane as my most advanced bomber and promotional craft. A view from inside the Bombardier's compartment. K-15 "Shooting Diamond" Hypersonic Air-superiority Fighter Stats: Powerplant: 1x Turbojet engines Weight: 3.7 tonnes fully fueled Armament: 2x medium-range air-to-air missiles Top speed: 1550 m/s Service Ceiling: 23,500 meters Range: Just barely intercontinental Crew:1 ... 1 Pilot Stability: Excellent Maneuverability: Excellent Durability: Poor Parts: 23 Description: This aircraft is simple yet elegant. It is extremely fast and very very maneuverable, with the edition of a standard ejection system for the pilot, of course. This energy fighter has the ability to take down enemy fighters at almost every height and speed with ease. However, the small range of this craft makes it ineffective against long-range escorts, interceptors, and bombers. The small armament of 2 missiles also makes it helpless against larger aircraft which need multiple hits to destroy, such as the K-71. When all is said and done, however, the K-15 is a fighter's worst nightmare, and even a single hit from one of the missiles will rip most fighters in half. The K-15 has speed, service ceiling and maneuverability on most other fighters, making it the perfect fighter-killer. B-6 "Jester" Supersonic MegaBomber Mods: BD Armory, B9 Procedural Wings Stats: Powerplant: 14x Whiplash Turbo Ramjet Engines Cost: 322,383 Weight: 391 tonnes fully fueled and armed Armament (Standard Loadout 87 tonnes/ 191,802 lbs): 80x JDAM 1000lb bombs, 16x Cluster Bombs, 32x AGM-86C Cruise Missiles Defense: 4x dual-barrel .50 cal turrets, chaff, flares, ECM pod Top speed: 1250 m/s (Mach 3.64) Service Ceiling: 30,000 meters Cruising Altitude: 20,000 meters Range: Can easily circumnavigate Kerbin Crew: 2 ... 1 pilot, 1 copilot/weapons officer Stability: High Maneuverability: Good Durability: Average Length: 44.9 meters Wingspan: 45.5 meters Parts: 299 (With armament) 155 (Without armament) Description: The B-6 Jester was a long time in the making. An absolutely legendary aircraft capable of carrying many times the amount of ordinance of normal bombers, and at 3 times the speed. This is truly one of the most effective bombers in the world, with a global strike capability and incredible response time. Much of the development of the B-6 focused on handling, both in high-speed and low-speed. The B-6 was obsessively constructed and is more stable than many fighters. In fact, the B-6 can turn in full force even at 300 m/s and sustain no damage whatsoever, which is incredible given the size of this beast. Despite its amazing qualities, we also wanted the B-6 to be practical. As such, it features a steerable front wheel for easy taxiing, and a SureStop system comprised of airbrakes and special landing gear stopping mechanisms so that this quick aircraft can land even on small runways. The B-6 is fast. Incredibly fast. In level flight at lower altitudes it can reach Mach 1, and at its cruising altitude it can easily reach 1250 m/s. Flying this bomber is simple. Ascend with an AoA of 10 degrees to about 15,000 meters. Then level out and speed up to mach 3.64. Then proceed to climb gradually to 20,000 meters and level out for long-distance flight. For combat (if desired), cut throttle to 50% and drop altitude to 8000 meters for more reliable bomb targeting. Obviously do not do crazy turns at incredibly high speeds or else your craft will spontaneously disassemble. However, feel free to maneuver very aggressively at low altitudes and at speeds of Mach 1 or lower. Controls: 1 Toggle ladder, 2 Open bomb bays, 8 Fire chaff, 9 Fire flares
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You would need a huge and fast projectile to pierce that pure structural panel armor with secondary structural beams for added protection...those are the strongest materials in the game. I also strategically made many different sections of armor instead of stacking the armor all off 1 original piece, so even with a hit, damage will be minimal. Its the super man of ships. I do want to see it blow up at least once though
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Y? Just get mods to make it harder if you want. Lets you get creative with how hard career can be.
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Yes. 20 computer-guided vectoring medium torpedoes and 4 computer-guided vectoring long-range large missiles. Also it can fit a single fighter of any design. It has about 720 parts.
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My 324 ton ship as it orbits Kerbin....so beautiful.
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The MachingBird Challenge!
Kingtj44 replied to TheHengeProphet's topic in KSP1 Challenges & Mission ideas
In all honestly, its "most intakes wins" challenge. The higher you go, the higher the terminal velocity is. Pretty much means you can go 999999999 m/s with just 1 unit of thrust if you are high enough. -
Take offs are a piece of cake, but it actually has 3 turbojets not just 1. It also is pretty stable in low altitudes, but maneuverability is atrocious. No sharp turns or barrel rolls
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WARNING: Tons of pictures The K.S.S Primeval Retribution Titan Ship Stats: Parts: Approximately 720 Weight: 324 tonnes fully fueled Armament: 20x computer-guided medium torpedoes 4x computer-guided large long-range missiles 1x fighter (optional) Crew: 7... 3 Commanders 4 operators. Power plant: 12x nuclear rockets Space speed: Slow Space maneuverability: Slow Armor/durability: Extremely good Range: It can easily make it all the way to Jool and back with fuel to spare. Description: A monster of death. This massive ship is about twice the size of the Hammer class Battlecruiser. Its armament could easily destroy multiple capital ships and smaller crafts, and has room for a fighter within its safe interior. As always, the projectiles are controllable and have vectoring engines for greatly improved accuracy. Its 4 huge long-range missiles ca deliver death fro far away, and defeat any capital ships that attempt to face it. The entire ship's outside is made of structural plates for an epic armor rating which also makes it extremely heavy. It takes the crown as the single largest payload I have legitimately delivered into space, and as the craft with the most parts I have ever constructed. I have not seen too many ships that are larger, and most that are larger tend to be made with lighter but weaker wing connectors.
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The BlackStar Hypersonic Jet Stats Max speed: 2,325 m/s surface speed (No I am not joking) Service Ceiling: 44,000 m Fuel time: Approximately 22 minutes of powered flight Maneuverability: Poor Stability: Moderate Crew: One pilot Takeoff speed: Approximately 125 m/s Power plant: 3x turbojet engines Description: This aircraft was made purely for speed. It was built to be stable so that high-speed spin-outs could be avoided, but as a consequence this means maneuverability is horrible. If you want an extremely fast jet, look to the BlackStar. It can easily orbit hop and glide. It has about 300 parts, so expect lag. Hammer class Battlecruiser Capital Ship Stats Weight: Approximately 125 tonnes fully fueled Armament: 14x computer-guided medium torpedoes 1x computer-guided large long-range missile Power plant: 6x nuclear rockets Crew: 5... 3 pilots and 2 operators Space speed: Slow/medium Space maneuverability: Slow/medium Armor/durability: Extremely good Range: I'm not sure, I have not flown it much. My guess is that it can go to Jool and back fully fueled, perhaps even farther. Description: A giant, heavy all-metal death machine. I launched this 100% legitimately into space with a rocket with about 550 parts. The ship itself is about 350 parts. Its armor can only be destroyed by larger/faster projectiles. Its armament is great for destroying smaller craft with the torpedoes, and cracking capital ships in half from long ranges with its huge missile. All of its projectiles are computer-guided for individual control and greatly improved accuracy. All projectiles use vectoring engines, so impact paths can be adjusted in-flight. This also means that the ship's broadside does not need to directly face the enemy ship to launch its projectiles because they can seek out their targets. There are no escape pods, so if the ship is going to be decommissioned, its crew must be picked up. In the pictures below, the orange and grey circles on the side of the ship are the torpedoes. The missile is inside the ship and can be seen from the inside shots. It is refuelable and all projectiles are able to be rearmed and replaced in space.
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RAM Air Intake Stacking - Exploit or no?
Kingtj44 replied to alex the killa's topic in KSP1 Discussion
Is shoving a whole ton of ram intakes in a very confined space so that they are unrealistically meshed into a blob considered RAM stacking?, or is that only when you do the double intake glitch thing? -
How to stop jet spinouts at very high speeds?
Kingtj44 replied to Kingtj44's topic in KSP1 Gameplay Questions and Tutorials
After testing the BlackStar with me, is there any more edits I should do? Also how do I change this tread to "answered?" -
The MachingBird Challenge!
Kingtj44 replied to TheHengeProphet's topic in KSP1 Challenges & Mission ideas
Mach 6.2 in vanilla is certainly possible.