Jdav232
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Everything posted by Jdav232
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Jdav232 replied to Galileo's topic in KSP1 Mod Releases
Hey o, For some reason the DSN around Gael is not showing up. I checked the settings and it is enabled. Any ideas what may be gong on?- 7,349 replies
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- galileos planet pack
- gpp
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Hey o, Having an issue I can't seem to solve. The atmo is blank, just white. I'll include screen shots. Using 1.3.1, which I know this is not officially updated for. But People seem to have it work just fine. I'm wondering if I am missing something. I am using the Boulder Co configs. https://ibb.co/b9mbFm https://ibb.co/jxRyT6 Any help would be appreciated EDIT: Turns out it happens even after removing the mod. Super weird.
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Jdav232 replied to sirkut's topic in KSP1 Mod Releases
Question here. I was wondering why I may not be seeing position options in the VAB or hanger. There is only tweekscale options when I right click and not added toolbar. -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Jdav232 replied to DasPenguin85's topic in KSP1 Mod Releases
I was wondering if there was a way to remove/bypass the default mechjeb settings so I can use my general mechjeb settings on the probe core. I may be missing something very simple... -
I was curious if the Ore in the Community Recourse Pack was compatible with this. I am trying to avoid adding another mod with all its resources.
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The basic science parts (camera, radio receiver, and such) seems to be working fine. What I am not sure of is the space station stuff. Have yet to rigorously test it. I am not much use for modding, but I would love to see this pack updated and maybe even expanded a little. It still offers total unique parts not found in DMagic or Station Science.
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Anyone trying this on .90?
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Jdav232 replied to DasPenguin85's topic in KSP1 Mod Releases
Is there a way that I am not seeing to remove mechjeb from the core? I'm using mod manager to add mechjeb to all the command parts with out the tech tree progression. -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
Jdav232 replied to stupid_chris's topic in KSP1 Mod Releases
Hey, has anyone had a bug where the vessel weight keeps increasing when a RealChute part is strapped on? I am using Mechjeb, and that is where I am seeing the vessel weight. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Jdav232 replied to sirkut's topic in KSP1 Mod Releases
My biggest question has to do with folding things in the VAB. I like to fit things into ferrings for more of a challenge, and I could do so much if I could just tuck things in a bit. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Jdav232 replied to sirkut's topic in KSP1 Mod Releases
Hey guys, is there any knowledge of a good tutorial? I am decent with KSP, but I can't, for the life of me, get any response from the parts. -
Is there a good tutorial on this mod? I keep trying to figuring it out, but I am not having luck. My biggest conundrum is with the MicroBiome Module and getting wastewater and such. Is the life support mod required? If so that's fine. I may have to disable remote tech. I'm not that good yet I really want to use this, I just cant find an updated video or text explanation. Any links? Cheers