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hobbsyoyo

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Everything posted by hobbsyoyo

  1. Ugh it sucks when random stuff breaks for no reason. Good luck and if worse comes to worse, send a rescue mission!
  2. You're welcome. Which computer part are you missing? It may have been a mod he had installed in his game; he uses a lot of them (usually MechJeb (an autopilot)) and he doesn't always explicitly state what he is using. It can be confusing if you aren't familiar with all the mods and it can feel like you're missing something even when you aren't.
  3. There is a tutorial's section here that is extremely helpful - post question threads there and also browse the tutorials. Also search for youtube videos by Scott Manley and HOCgaming, they are both pretty helpful.
  4. This. You may try and fly it at a low throttle setting but that will make take-off dicey and is not guaranteed to work.
  5. A capsule that is empty will not fall slower than a full one eveb if Kerbals do have mass. Gravity acts on all objects the exact same regardless of mass. Haven't you seen the video from Apollo where the astronaut dropped a feather and a rock and they fell at the same speed?
  6. Finally built a stable jet and tanker pair for my Laythe Base. The Gremlin Vertijet uses a patented landing leg and small gear bay assemblage to land on its rear end. It can then tip itself over for refueling with the patented Gremlin Joust refueling tanker/ground tracking station or it can take back off VTOL after the pilot has repacked the chutes. It's the most stable jet I've made yet. As it is a manned jet it probably won't get sent to Laythe until after the orbital station and deep-space crew cycler are launched so the pilot won't be stranded. Also landed 2 mobile hab modules called Razorbacks.
  7. My method is a bit difficult as I build the rovers facing forward as they would face on the ground (but is in fact sideways relative to the VAB's building orientation which is up/down) then I attach the rocket underneath them. This has the advantage of being easier to mount the rocket directly under the CoM (very hard to do if you tilt the rover on it's side so it's pointing up as the CoM will be off to the side). The disadvantage is that this breaks symmetry. When you try to build the rocket underneath it, you have to build each booster seperately. There are probably much easier ways to do it with the subassembly tool or maybe with the SPH. If you want to land on an airless body, attach retrorockets to the side that can decouple after touchdown. On a world with an atmosphere, attach lots of chutes to the top of the hab module and it shouldn't need retrorockets.
  8. The multiplayer mod is not compatible with any other mods.
  9. I'm not a huge fan of career mode yet. It isn't balanced very well in my opinion and there's not a lot about it that compels me yet. I know it will get better, so this isn't really a complaint, just a statement of how I feel on it.
  10. I experienced significant lean on a rover that weight less than 6 tons with 4 landing legs. That's unacceptable and what's worse is that it was an unrepeatable lean - sometimes it happens, sometimes it doesn't. That says bug to me.
  11. Whichever one wasn't killed in the last round of test launches.
  12. I'd probably run a series of Mun missions in real time for lulz, no timewarp.
  13. A number between 0 and 300 million people. _______________ Oh the missions I could accomplish in KSP with 70 days of nothing but play time! What kind of missions would you do?
  14. Hence the $18,000 payday. They aren't actually as fun to participate in as it sounds. They run a lot of tests on you and such, in addition to having to lie down.
  15. I take it you didn't read the link? Edit: I'll make it easy for you. For a NASA fanboy, I'm surprised you never heard of these experiments before - they do them all the time. Edit edit: And it specifically says you can play games - which is functionally the same as getting payed to play.
  16. NASA will pay you to play KSP, no joke! Suddenly my aspirations of becoming a real-life rocket scientist went out the window. So assuming you got this job, what kinds of missions would you attempt to do in your 70 days of mostly uninterrupted playtime?
  17. I build cubesats IRL. We have to have plans to de-orbit them before we can get launch approval and funding in most cases.
  18. You want the chase camera mode. You will have to google the button for it (can't remeber off the top of my head) but it allows you to place the camera directly behind so that the buttons are always the same.
  19. It alliws you to radially mount a clampotron, yes?
  20. Well your payload drives everything including part count. If you just want to get to every planet and you don't care what you take with you then you could probably do that for less than 100 parts using a probe core, battery, one solar panel, a fuel tank and a nuclear engine. Similarly, you could land on and return from most planets for less than 250 parts though you may have only room for one or no Kerbals. You won't be able to land and return from Tylo and Eve at that low part count. Keep in mind though that for all but the most extreme missions the only real lag you should experience is in launch. After all the boosters drop away the lag should go away, dependent on how big your craft is and how good your computer is. So you are looking at only a few minutes worth of lag in the worst case scenario. Rule of thumb: If the vessel you are building causes the VAB building screen to lag then it will be 10x worse when you launch it. If it doesn't lag in the VAB you will likely be ok.
  21. I made a sounding rocket launch platform for my Laythe Base: Then I finally made an airplane capable of flight. Bonus! It can land too!
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