Hurry- Starfish!
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Spacecraft Engineer
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What planet (or moon) do you have the worst time landing on?
Hurry- Starfish! replied to Columbia's topic in KSP1 Discussion
I'm guessing you've never been to Gilly -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Hurry- Starfish! replied to Nertea's topic in KSP1 Mod Releases
Holy cow. These parts are beautiful. -
I think I might just have accepted an espionage mission... The problem is, not everyone has the kind of supercomputer required to run a station like that, nevermind the lifter to get it into orbit. I agree this would be nice, not only for stations but bases too. Another idea: requiring a certain electricity generation capability.
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I'm getting a strange bug. At certain times, the buildings in the KSC overview become unresponsive. I can still move the camera around and interact with GUI items normally, but moving the mouse over KSC buildings doesn't highlight them and clicking on them does nothing. The single exception to this is the flagpole. My modlist is large, so this might be caused by a conflict with some other mod (and took me ages to pin down) but adding or removing TimeControl to the installation "enables"/removes the bug. I can reliably replicate it by doing the following steps: start KSP load or create a save go to the VAB choose the RC-L01 or another probe core launch use HyperEdit to teleport into Eve orbit use HyperEdit to land on Eve (will result in explosion if DeadlyReentry is installed, doesn't matter) revert back to the VAB leave VAB Some of these steps might be unnecessary or more specific than they need to be; for example, I've also encountered the bug without using HyperEdit and without going to Eve. But this is a fast and reliable way I found to replicate it. Im playing on 32bit KSP under Windows. I've used TimeControl for a while and I think this bug only started happening recently; possibly since 0.24.2 or since the newest version of the mod.
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[1.1] RLA Stockalike 13.4 [25 Apr]
Hurry- Starfish! replied to hoojiwana's topic in KSP1 Mod Releases
Still one of my favourite part packs. Small rocket parts are something hardly any other pack provides, and the new monopropellant engines are lovely too -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
Hurry- Starfish! replied to TriggerAu's topic in KSP1 Mod Releases
Another amazing utility mod <3 -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Hurry- Starfish! replied to bac9's topic in KSP1 Mod Releases
Yeah, the F119 is definitely good for maneuverability and efficient subsonic engines make sense too. It's just that the D-30F7 takes long to change throttle, eats more fuel than the nerfed TurboJet and goes less than 100m/s faster, so I'm not sure where its niche is.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Hurry- Starfish! replied to bac9's topic in KSP1 Mod Releases
Oh okay, so users of NEAR and FAR cannot get to Mach 7 already. I had assumed the FAQ were adressed at them, since that's already listed as a prerequisite now. Hmm then which applications would you say the D-30F7 and the (nerfed) stock TurboJet respectively are best for right now, compared to the F119 and to each other?- 4,460 replies