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Hurry- Starfish!

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Everything posted by Hurry- Starfish!

  1. It wasn't debris when it jumped though, since the skycrane was still attached at that point.
  2. Probably not, especially considering you'd still have to set up parameters, like where it can be attached.
  3. Nice! The Near Future Propulsion mod has the engines covered already, but I am really looking forward to the rest. Those two parts look good.
  4. Thanks, though it's almost only for AEIS parts which I don't use. Guess I'll have to edit the file myself, if nobody else has done it yet. Seems surprising to me though.
  5. I'm not sure whether it's a KSP problem or a KAS one, but I had something similar happen to me: I took a 2x2 plate, mounted 4 container bays on it, put containers filled with useful stuff in them, and sent it to my Mün base. There I landed it, only to find out that whenever I switched back from a faraway ship or quickloaded, the thing would randomly jump 50m into the air (or sometimes just immediately explode). After quickloading about a hundred times, I managed to make it come back down undamaged and unloaded all the containers. So now it's only the plate with 4 empty container bays on it, and instead of jumping, it now falls through the ground everytime I get near. :/
  6. I use a lot of other mods and I'd like their smaller parts to be grabbable. This seems to be done by editing the addModule.cfg file. I could do this myself, but it's gonna be a lot of work and I figured someone might have done that already, and maybe released a version of the file that supports popular mods. Is there something like that anywhere?
  7. This is a great project. It makes me sad that moderation to the point of having a submission form is necessary, but thanks for doing this!
  8. There is a way, using that otherwise incredibly annoying bug that's been there since forever: Place part with symmetry group, set up action group, remove and reattach part. Only the part itself will retain the action group, its symmetric clones won't.
  9. I agree. I think having the option to turn it off altogether would be nice. For people who play this with friends, using teamspeak or something similar, it won't be needed, and doing stuff like buzzing around somebody's launching rocket in a plane will be a lot of fun
  10. Note to self: Don't deploy solar arrays while parachuting into Jool. Things go confetti.
  11. I sent a probe to Jool two days ago, and in low orbit it displayed a value of -400something. Something is not right here.
  12. I almost thought this landing through. Good thing there's no reentry heat yet.
  13. For me, the appeal of career mode is the science experiments. I always thought there should be more science parts for cool space stations, elaborate missions and such. And now they're here - except they're unusable in my savegame. I don't want to lose my stations and satellites. And it hasn't been very long since I was a beginner at this game, so I don't feel like going through the tech tree and doing all the basic stuff over again just yet.That's my personal motivation for this, though I don't know what darkstrike's is. And it's possible! Hooray for PC gaming and open games like this
  14. Hi! I wanted do the same thing, and I found out how: Open your persistent.sfs in a text editor. Between the sections SCENARIO (with "name = ProgessTracking" in it) and FLIGHTSTATE (just to be sure, dunno if the location actually matters), add SCENARIO { name = ResearchAndDevelopment scene = 5, 6, 7, 8, 9 sci = 40 } The sci value is your amount of science points. The scene parameter seems to determine which "scenes"/screens of the game career mode is active in: 5 is the space center overview, which means you can open the R&D facility from there. 6 and 9 are the VAB and SPH respectively. If you remove those from the list, you'll always have all parts available for building. So you essentially get a sandbox mode, except you can do the science experiments in it. 7 and 8 I dunno, but they're probably flight mode and either the tracking station or the map view. Also, at the top of your savefile, there are the lines Title = [...] (SANDBOX) Description = No description available. Mode = 0You might want to change "(SANDBOX)" to "(CAREER)" and set the mode to 1 there. I haven't noticed any effect of this yet, but if nothing else it'll lower the probability of stuff breaking with the next updates.
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