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Sigma52

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Posts posted by Sigma52

  1. Heh.

    As an interesting aside, I find it rather funny how hard we as a society try to protect kids from the language they use to refer to each other behind our backs. I've never met a kid older than 6 or 7 that didn't already know most of the major swear words and didn't already use them when the adults aren't looking.

    I agree with your view, most of these kids probably use this language daily. If you don't like whats on there then delete it...

    This was an innovative idea here at the beginning but because of a little profanity the OP goes back and decides to punish everyone that has been working on this collaboration...

    Well if someone else has the time, please set up a google doc where we can all work on it again. Oh and maybe create 2 documents, one where you can write anything and another where it is filtered out. Another option would just be to use kyles list as the kid friendly list.

  2. if anyone has the time, can you please post the planet names. I might spend a little bit of time adding them to the science def file.

    anyways if you take a look at the sciencedef.cfg file located in gamedata/squad/resources/ you'll see each planet has parameters for what to display on eva,crewreports,goo science etc.

    example

    KerbinInSpace = We’re in spaaaaaaace!

    MunInSpace = You find yourself hurtling toward the surface at great velocities.

    KerbinSrfLandedKSC = Wait, didn’t we start here?

  3. I'm not sure if I have a bug or what the heck is going on. But the big drill. Both in the VAB and in game continuously extend and retract over and over again. I had mods installed. But i just removed all but kethane and tried it and still have the same problem. Any ideas?

    I am getting the same issue here synik4l i don't know whats going on. Edit - Wait there is a fix for this? Why isn't it posted on the front page yet? Double Edit - Neat looks like we both posted at the exact same time Galane

  4. It is pretty easy to add it to the tech tree, just check out the config file in the part folder and enter the lines TechRequired = survivability

    entryCost = 0

    THIS IS BEFORE

    // --- editor parameters ---

    cost = 100

    category = Utility

    subcategory = 1

    title = Charge Meter

    manufacturer = LeemonCorp

    description = A visual indicator of the electric charge remaining for a vessel

    THIS IS AFTER

    // --- editor parameters ---

    TechRequired = survivability

    entryCost = 0

    cost = 100

    category = Utility

    subcategory = 1

    title = Charge Meter

    manufacturer = LeemonCorp

    description = A visual indicator of the electric charge remaining for a vessel

  5. you rock chaosratt!!! thanks for that! Although after starting up a game i didn't see the new parts added to the game not sure what exactly to change.

    I changed category = 2 to category = Utilities

    Still no joy

    // --- editor parameters ---

    TechRequired = advConstruction

    entryCost = 1000

    cost = 680

    category = Utilities

    subcategory = 0

    title = Engine Mount1

    manufacturer = zzz

    description = ....

  6. Using R4m0ns TreeEdit i attempted to follow Yargnits tree but with the Interstellar Tree added at the very end of it.

    It basically features the same type of tree as Yargnits, except with the added Interstellar Tree at the end.

    I tried to get parts to match up as best as i could for the two, and now i think its ready to go.

    you will have to do return trips to kerbin for the first couple of missions the radio transmitter is not released at the start.

    Also the first 3 techs are a bit cheaper.

    other than that just read up on Yargnits tree and take a look at the Interstellar tree and you'll get a good sense of what this tree is.

    Let me know what you think.

    I think it'll have to wait till r4m0n takes a look at it before it'll show up on the tree list.

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