I just started over to make things easier to explain. We start off with the default box in Blender. I deleted the box and added a cylinder using 'add' > 'mesh' > 'cylinder'. I gave it 24 vertices, 0.5 radius, 2.5 length. After creating my cylinder, I created a texture. I did this by clicking 'image' (at the bottom of Blender) > 'new image'. Once I created my texture, I unwrapped my model side-by-side (creating 2 seams on the sides so they would lay flat). Once that was complete, I threw in some color just so I would get a visual representation of something going on. I then saved the model and the texture file and copied them into /unity/KSP/assets/FuelTank and from what I understand this automatically imports it into Unity? Anyway, my model showed up in the project window so I dragged this into my scene. I dragged my texture onto the model, added a mesh collider with 'convex' checked, changed the shader to KSP/diffuse, added 'Part Tools' to a new game object to make my part exporter. And last but not least, I went to my part exporter and put in a name for my part and exported it. I then copied the part.cfg file from the FL-T500 Fuel Tank and added it to my FuelTank folder. I then edited it to match my part. And just for good measure, I copied my texture file and put it into the part folder. And finally, this has been my result... I have no idea what's wrong or what else to do. And I've been searching this forum for days now.