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Spacecraft Engineer
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I don't see how Linux edition could show better performance than Windows. Unity is running under some emulation mode in Linux (like wine). See here for details: http://unity3d.com/unity/system-requirements. Though you might fall into those minor cases where wine works faster than Windows. First check your disk partition configurations (fragmentation lagging), memory usage (Windows takes more ram), background services (Antivirus?), etc.
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Career mode Mission bug?
DrMonte replied to TomVoke's topic in KSP1 Gameplay Questions and Tutorials
It seems not all mission parameters were met during decoupling. In most cases you must use staging to activate the testing part. All testing criteria must be green at that moment (you can check that in the mission log). I've tried all missions possible. At least the basic ones. Didn't have issues with any of them. -
Asparagus staging overrated?
DrMonte replied to OhioBob's topic in KSP1 Gameplay Questions and Tutorials
I've came to conclusion that LF Asparagus lifter price is comparable with somewhat 70% recoverable SSTO. So saving my own time I ditched SSTO's. (Plane SSTO's is a different topic and they are for small payloads.) Asparagus is a design. It does not refer to Liquid Fuel. Using SRB's can make you SRB Asparagus. It is very difficult to work with SRB's in upper stages and I doubt if they suit for the heavy lifters. -
KSP does not like diagonals?
DrMonte replied to PB666's topic in KSP1 Gameplay Questions and Tutorials
Pictures would definitely help. -
ROVER FAN 1. Stable rover. Low center of mass. Wide and long wheel base. 2. SAS. Is not your friend while driving. Switch it off / use different keys / switch to docking mode. SAS is helpful when you tip over (I don't fly with rovers, so I wouldn't say in flight). 3. Wheel tweaks. It might be helpful to switch of steering and/or torgue of rear wheels. 4. "CapsLock". Use careful controls in fast driving. 5. SpeedTime. Most interesting thing! Rovers are more stable when time is accelerated. Use x2, x3 often.
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Any reason to make planes and fly them?
DrMonte replied to Unknow0059's topic in KSP1 Gameplay Questions and Tutorials
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Final Docking port in a ring possible?
DrMonte replied to Gryphorim's topic in KSP1 Gameplay Questions and Tutorials
Docking port would not connect to the same ship. There is no way to overcome this. Nevertheless it is possible to build a ring. This requires some imagination and workarounds. Something like this: http://forum.kerbalspaceprogram.com/threads/62130-Tutorial-Circular-station-building -
I didn't find the use for "RoveMax M1". In all cases "TR-2L" are better. So: RoveMax Model S2 - Extremely tiny unmanned rovers. RoveMax Model XL3 - To slowly move extremely huge structures. Like 50t or more in one piece. TR-2L Ruggedized Vehicular Wheel - Everywhere else.
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Rover reversed controls on the Mun? (0.25 Linux)
DrMonte replied to fommil's topic in KSP1 Gameplay Questions and Tutorials
What I might suspect related to driving: Forces of SAS rotation might be much higher than forces of the wheels steering. That is why your wheels rotates to the correct side but the rover to the other. Local solution would be to use tweak-able and invert steering on wheels. Those having inverted steering everywhere. Otherwise redesign in SHP is required. Simply placed command module points to the sky, those not very helpful for the rover. -
No really, just send them a hotel and play for awhile. Get real advanced experience on asparagus, staging, efficiency. Install KER mod. Then you are ready to go.
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SSTO - flying procedure and build
DrMonte replied to phemark's topic in KSP1 Gameplay Questions and Tutorials
Much more and no simple Jets for SSTO. You can start from 4 Turbo Jets. Shock Cone air intakes might be useful as much more air will be required. -
How does one land a spaceplane on water?
DrMonte replied to InterCity's topic in KSP1 Gameplay Questions and Tutorials
Theoretically possible even in stock. Though didn't saw anyone doing this. Use of Radial intakes as floating pontoons allows speed boats to reach ridiculous 80m/s. How about planes? Note that no other part can touch water during landing. That would be really soft landing. -
Decoupler destroying my ship
DrMonte replied to grimper12341's topic in KSP1 Gameplay Questions and Tutorials
Why not 90º? -
That's my way of docking too. Only I do not use any mods at all. There was a time when I didn't mount RCS at all for the ships below 30t. Now I put a bit of propellant for a final slowdown thrust. One more hit: when the docks lock on magnetic connection but ships do not dock because of wrong angle you keep easy thrust forward and carefully correct the angle. Both ships will rotate and dock.