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Stranded

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Everything posted by Stranded

  1. Just gave it another try and it's working. Just for reference I get the dl link from the Store. After I log in I go to my account and then to the download link where it generates the download links for me. It's currently grabbing the 1.2.2 (x64) zip file, which was the one that wasn't working when I posted. Appreciate it and keep up the good work guys!!
  2. Looks like it's only for the 64bit Windows Zip file. I am logged into the store and trying to dl from there. The 32bit zip and the 32 and 64bit installers all seem to work. So I guess that's their 404..
  3. I have been trying to download 1.2.2 for two days now and all I get is " Server Migration Kerbal Space Program website is in maintenance mode while we are performing a Server Migration. We appreciate your patience." Any idea how long this is going to take?
  4. Well I am on a T1 line, and it takes about 2-3 hours to download the full 1.6gb install, so they need to let Steve_v take a crack at this. Since I know the question is going to come up, I live out in the middle of nowhere, and a T1 line is the best I could get to keep my work vpn connected. Satellite has too much lag, and a T1 line can be run anywhere where dsl and cable have distance restrictions. T1 is a proven technology and I have never had an issue other than some yahoo with a backhoe cutting the fiber channel a few towns over and I wasn't alone in the misery. I too use rsync, and didn't think anything about it screwing up the install. Not everyone got the memo evidently, and like Steve_v said, if they know it's not working, then disable it from the launcher. Bring on the noodles.
  5. Do I get some kind of sauce with these noodles? Preferably something with meatballs and onions.
  6. Just got the new zip package downloaded. I do not have this on Steam. So I am unzipping it all right now. I guess ignore my comment about the resources not showing.
  7. I let the patcher update to 1.1.1.1250 and am still getting no Resources listed (completely blank square) when I click on Stage Only. The first post here states that was supposed to be fixed. I will go ahead and download the full install but am on a not so fast connection so I will have to wait till tomorrow to see if the full install actually fixes this issue. Anyone else having the Resources display go blank when clicking Stage Only? This issue first cropped up in 1.1.1.
  8. I am noticing two things right off the bat. 1) With RCS and SAS turned on, my craft is just wobbling when I click on any of the targets on the navball like Target or Prograde or Retrograde. It gets close to the center and then the pitch and yaw just keep bouncing back and forth causing the mono propellant to just keep being used as it wobbles. If I turn off RCS and SAS and then turn them back on, it seems to stay centered and doesn't waste propellant. 2) The Resources display in the top right goes completely blank when I click "Stage Only". No way to get anything back in there except exiting out of the mission, going to the Space Center and Flying the mission again. Both of these issues seem to be related to the new 1.1.1 update as they were working the night before on 1.1.0. Anyone else seeing this?
  9. I must be losing it, but I go to my account and I can only download the full installer or full version. I tried running the Launcher and it just sits there saying 'Checking for updates.' So how do I download just the patch? I am on a Windows 10 machine and a slow internet connection so I would like to keep the download on the down low. I am also not playing through Steam. Edit: I think I got it working. I went into the base install subdir and Patcher.zip was not completely downloaded. I renamed it, and restarted the Launcher and it's now downloading the Patcher. I am guessing I stopped the Launcher at some point.
  10. Awesome video. You have to love those GoPro's. I had one mounted to my rc glider and had it up high enough that a cloud got between me and the glider obscuring my view. Long story short I nosed it straight in from pretty high up, and the GoPro didn't miss a single frame. It hit the ground and kept on filming. I am guessing you aren't using the suction cup mount.
  11. IIRC, every year they let him open the airshow out at Edwards AFB with a sonic boom. I was there about 3 or 4 years ago and he opened the show with a double sonic boom. 2009 I believe.
  12. Take craft requests and upload files for people. Or make up a bunch of SubAssemblies and upload them.
  13. Thanks for the replies guys. At this point for me my current laptop is so slow I think I switch from FPS (frames per second) to SPF (seconds per frame) around the 400 part mark on a craft. I built one yesterday that has around 600 parts, and it was miserable. I have a faster desktop, but some scripts are running on it currently so it will be a couple more days before I can move the save files over and test this on a faster machine. While having a super custom built desktop is the ideal situation, I like the ability to pick up my laptop and drag it to the couch if I want to play around, or even have others watch some gameplay. We all get the convenience of a laptop.. Between this thread and the other I think it will at least help me find something other than this Etch A Sketch (with full apologies to Ohio Art) that I am currently playing on. Oh, and sal_vager, that Novatech Elite N1725 is drool worthy! I don't even want to convert it to american dollars...
  14. Bump. Anyone? I am using an old T61 Lenovo, and while it's bearable to a point I am also thinking of upgrading. I am currently searching through the forum for the best laptop so any laptop suggestions or some real world experience with the hardware would be greatly appreciated. Edit: Found one that I am searching through now - http://forum.kerbalspaceprogram.com/threads/39956-Laptop-recommendation
  15. You sir, owe me a new keyboard.
  16. When and if this is implemented, they need to view a certain video by Nassault for inspiration.
  17. The reward. Plus the spectacular views. One of the things about our space program for me has always been the amazing views, pictures and videos. Even on my old laptop I still sit back after scrolling the view around and see the craft I just built and put into orbit and am just stunned by the image.
  18. I have been sending out and testing a lot of simple probes lately and for some reason am compelled to not warp time. I would rather go about building and launching whatever else I come up with, and then check in on the probes. I have been doing hour long burns with ion engines real time. It just seems more like a simulator to me when you are real time.
  19. I think it's cool putting in an abort sequence. I sometimes attempt a few test launches just to make sure it works properly. Now if we could get some sort of timer and sequencing in the action groups, that would be cool.
  20. I built a ship with two capsules stacked and docking ports, etc. Then sent it up just to practice docking. Put a guy in each capsule got it into an orbit and then used that to build my skills. Now I am no where near even good at it, but at least I don't have to go chasing down another object in orbit to practice. Funny part is, when I was unsuccessful docking once, I ended up EVA'ing the Kerbal and then practiced jetpacking him over to the other capsule with the engine still attached so he wasn't left out there in orbit. Was a proud moment for me. Baby steps..
  21. The first post got me to thinking. I will try constructing a chair with a parachute later tonight.
  22. So I just had a roll out of the chair laughing moment. I set up my abort sequence on my newest rocket and loaded in a Kerbal to give it a test. Got it up to about 1500M, and hit the abort button. Everything worked beautifully, until... I had placed the three chutes on the fuel unit for RBS which was located just below the capsule. On top of the capsule I had one of those multiple docking port thingys. Everything was falling along just fine until the chutes fully deployed. Then the center of balance shifted and I watched as the whole contraption tilted to the side and the capsule separated from the RBS fuel tank and slid right off the edge. The absolutely hilarious part was after the capsule hit the ground and exploded here came the fuel tank gently gliding to the ground under three chutes. I wish I had taped it. So how often do you have those Whoops?!? moments?
  23. I don't know about you guys but playing this game gives me a completely new awe and appreciation for all of the people involved in the space program. When you realize what these people accomplished with the tools they had available, it's humbling to say the least. They didn't even have calculators in the beginning. Watch the videos, when something goes wrong everyone reaches for their sliderule. Realizing that in some cases you have one single shot at making a burn, and a very limited amount of fuel to do it with, in the game it's one thing, but when a person's life is involved I am sure there was some immense pressure involved. It's truly amazing to think about. I also think that all of these astronauts playing down their involvement are just being humble.
  24. I searched for altimeter issues, and the closest result was this thread. I have read through this thread completely and didn't see my issue. I am on KSP 0.22.0, and running the following: -Computer- Processor : 2x Intel® Core2 Duo CPU T7500 @ 2.20GHz Memory : 2020MB (361MB used) Operating System : Ubuntu 12.04.3 LTS User Name : stranded (stranded) -Display- Resolution : 1280x800 pixels OpenGL Renderer : Unknown X11 Vendor : The X.Org Foundation -Multimedia- Audio Adapter : HDA-Intel - HDA Intel Audio Adapter : ThinkPad EC - ThinkPad Console Audio Control The issue I am having is that the altimeter goes completely wonky at times. The numbers start rolling, and it's like a slot machine, only they don't stop. Even once I have the capsule back on the ground, or safely in the ocean. I did notice last night that while I was in orbit it was fine, then I changed the angle I was looking at the capsule and it went haywire. I moved the camera position back to where it was, and it settled back down. But after sending up another capsule, sometime when I was in space it went crazy again and never settled back down. I did manage to land the capsule, the chutes opened at what I assume was the right altitude, but I can't be sure as the altimeter looked like a random number generator. I don't have any add-ons installed, and I deleted everything when I upgraded from the demo version, so this is a completely clean install with one save. I don't see anything in the KSP.log file, or the Player.log files, except this, which while it might not be even related is basically every other line of the Player.log (Filename: /BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/LinuxStandalonePlayer/UnityEngineDebug.cpp Line: 54) Any thoughts or ideas? I know the altimeter was working fine in the demo. P.S. If I need to move this into it's own thread just let me know.
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