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JDobs

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    Rocketeer
  1. Thanks again regex! Once again your mod is a must in my ksp game play! I hope this version did't give you too many headaches!
  2. The dV numbers are calculated using the vis-viva equation. http://en.wikipedia.org/wiki/Vis-viva_equation You plug in the values of the equation to find the required change in velocity to alter your orbit parameters to meet the other body.
  3. Glad to hear that you're back regex. Hope you had good holidays and have a happy new year! I look forward to the next update!
  4. I have run into a bug where after editing the values under the specifics-2 tab on the settings (ie. time window for ignoring maneuver node alarm generation and time before node warp slow down) I entered one value, then changed it later, now these values keep switching to the values I first placed and have to readjust them every time. Also, if I do adjust them and then go to another ship and come back, they once again default to the first values I put in and don;t use my updated values. Any ideas on whats up? I can post screenshots if that would be more helpful in figuring out what it may be, just let me know.
  5. Figured out what it was... I had it installed properly but changed the "Trigger Tech" Folder to "Trigger Tech - Alarm Clock" to help me keep track of my mods, after removing the additional text it works now.... Thanks for the fast help though!
  6. After updating to the latest version the alarm clock icon is no longer appearing... I tried installing the mod several different ways and doesn't want to work at all.... any ideas?
  7. Mods should take this post down or close it, the list from the op is inaccurate now
  8. The height you set your parachute to deploy at is based on actual radar height, not sea level height like it was before. It helps a lot when trying to land on some tricky high elevation areas.
  9. I'm having an issue where the calculation of dV in the VAB either doesn't compute or freezes. I don't have fairings, I do have KW Rocketry, but even without that it freezes. I tried to delete the part or build a new ship entirely but it won't recalculate anything. Any ideas?
  10. Scan Sat and Kerbal Engineer Redux have been updated to .23
  11. OP should add list of mods that are working, not just the ones that aren't. I have a feeling the list of the working ones will be much shorter than the broken ones for a while
  12. Because trolls get first dibs...everyone knows that! Haha
  13. Were like a bunch of junkies out here.... Come on Squad...just one more update man...thats all we need! I promise, after this I'm going clean...just one more update! Come on Squad! I'll pay you back later, just let me get that update!
  14. One of the few times I'm glad to have steam
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