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Conrad

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    Bottle Rocketeer
  1. Just saw it yesterday. I liked every scene, i liked the rangers' design, i liked the robots. I liked how the story wraps up loose ends, even if i could tell some of the plot twists 15min. in the movie. But, again, that happens me with many sci-fi movies. And i liked the poem as hell. Basically, i agree. They probably were on a budget anyways for the ship, and even if they were SSTO they hadn't infinite fuel, using a vector to send them up would make them arrive with almost full fuel tank, without the need for another ship to be sent up to top off the tank. Also, Rule of Cool. Big saturn-like rockets are awesome.
  2. For some reason, the Soy-juice Edamame service module has an erratic behaviour. Engine keeps working, but keeps making the ignition noise and the animation of the engine opening trembles without being completed. KSP 0.25, as soon as i can replicate the incident i will post logs.
  3. I apologize if that has already been asked: Are the crafts shown in the kerbalstuff page available somewhere? I'd pretty much like to try them out. Apart from that, i express my deepest gratitude for this pack. Just loving it.
  4. Really an awesome pack, i'm loving it day after day. A little advice. Most of the tapered fuselage and other parts have a wrong node specified for the tech Tree, so they don't show up in career. You wrote TechRequired = aerodynamics while the correct node should be TechRequired = aerodynamicSystems A little mistake that can be fixed quite quickly. I already fixed it on mine, and can be done quite quickly.
  5. Conquistato dres, usando una nave modulare assemblata in orbita, lander, modulo di rientro e orbitale preso dal pack HGR (Stile soyuz) e un enorme modulo di partenza.
  6. Salve, sono corrado! Ho iniziato con kerbal estate scorsa, complici i saldi su steam, ma la passione per ciò che vola e ciò che orbita mi accompagna praticamente da sempre. Su kerbal non sono un pilota eccezionale, e molti miei progetti fanno un uso intensivo di mechjeb, ma nel docking riesco a cavarmela anche in manuale.
  7. has anyone else had trouble with the docking autopilot? It just lets the veichle drift away from target until it loses the "Docking port target" EDIT: i'm using non-stock docking ports from KSO
  8. Was thinking about a rather odd idea... Could be possible to add some components to build carriers with angled landing decks? Or there's already a way to do that with current parts?
  9. Ehilàgente, carriera ripartita da un paio di giorni, e dopo aver fatto allunaggi su entrambi i satelliti di kerbin, mi sto mettendo a sperimentare un pò con le stazioni spaziali, grazie alla mod per gli esperimenti da stazione che han tirato fuori recentemente. Oltre a finire di mappare minmus e poi duna e ike con ScanSat. Non so voi ma ora con l'introduzione della scienza sto apprezzando tantissimo la progressione che impone. E pian piano sto iniziando a fare a meno di determinate funzioni " Accessorie" di mechjeb, come il docking e il rendezvous, che eseguo a mano dopo averli calcolati con il pianificatore.
  10. a huge Thank You to everyone for the warm welcome, Sadly my first Duna mission went bad on Kerbin atmospheric reentry, total crew loss due to staging flaw., soon i will send a new one.
  11. Hello everyone! I'm Corrado, hailing from italy. I've been playing since 0.21, but just now, seeing the birth of a little italian commmunity of ksp players on facebook, i decided to join the forum, with the objective of sharing ideas and rockets and boom! with everyone. i've already reached the mun and minmus, now i'm assembling my first interplanetary vessel in kerbin orbit, with plans of a duna flyby mission, and maybe an ike landng.
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