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iamonfire

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Everything posted by iamonfire

  1. Launch the ship by itself and go into map view. There should be an icon to the right side of the screen that looks like an "i". Click it.
  2. It appears that I have some improvements to make. Only the space fleet remains untested.
  3. There are some dock ports between the turret and chassis. They are docked when moving and undocked when firing.
  4. I can give you the sub-assembly for it. armored turret
  5. The turret has landing gear in it which allows it to turn. It also has many SAS units and its own computer core, by wiggling it I was able to point it in the right direction.
  6. Although heavily damaged, the turret was still operational. I moved in with the damaged tank and fired all my shells into one of the armed Panthers. I managed to disarm it. your move presistent
  7. Friend. Purple clothed, faceless person with glowing eyes is deserving of my utmost trust.
  8. We must resurrect the steel fleets.
  9. Upgraded the H44, I give you the H44 MK2. More turrets, less missiles, low center of gravity,and can land a small jet.
  10. Water may not be the most reliable battlefield.
  11. My move. Nearest frigate moves to intercept HMS Royal Fortune. She fires two short range HE missiles, one misses the other has no effect. She then fires a medium range HEAP missile. It destroys the crew module on the HMS Royal Fortune, but both ships ended several hundred meters in the air and are destroyed upon landing. We each have one ship left. Your move. persistent
  12. SNS-FF-SeaBounty 1 jet engine, max speed 68 m/s 2 medium range HEAP Guided missiles 2 short range HE Guided missiles SNS-CL-Jörmungandr 2 jet engines, max speed 40 m/s 2 armored turrets, 5 shots each 6 medium range HEAP Guided missiles
  13. For my first battle I thought I would go all out. For space there will be three vessels, with a total mass of no more than 250 tonnes. For sea there will be three vessels, with a total mass of no more than 200 tonnes. For land there will be two vehicles, with a total mass of no more than 100 tonnes. One vessel from each area can make a move per turn. Sea and land units can engage each other. If you don't want all three, just tell me which areas you to battle in. Hyper edit is needed for the land and sea battle. cords for sea battle {180, 180} cords for land battle {181, 181} persistent
  14. The Star Nation light cruiser "Zeno" Armed with four medium torpedoes and four anti-fighter guided torpedoes. Her propulsion system is made up of five nuclear engines. Moderately armored. Feel free to put it on any side that lacks ships. Controls 1-Toggle solar panels 2-Toggle nuclear engines The weapons are staged. Craft file here\/ http://kerbalspaceprogram.com/stock0-22-snss-zeno-cl-3/
  15. When might we expect the first of these battles?
  16. I have a few ships that might be youtube worthy. http://kerbalspaceprogram.com/star-nation-show-case/ Here is a showcase world of all my ships, if one or two look good I can try to get them to Laythe. As for what side they battle for, that's leaning toward Spiritwolf.
  17. Can we post save files? That way show case worlds can be made. Also weapon subassemblies and ships could be tested.
  18. In response to some of the competition Star Nation has started construction of the SNSS "Newton". This ship is of such large construction that it must be launched in 3 separate sections. It also used hacked gravity, for now. The first section up was the command pod/fuel reserves. Clocking in at 315 parts. The second section was the engines. It contains 328 parts 24 of those are nuclear engines. the third section will be the weapons, this section has been problematic due to its large part count. The game crashes when I try to add the weapons section, but if it did not then this ship would be armed with six heavy cannons, and three medium missiles.
  19. Ship: SNSS Fibonacci CL-3 Nation: Star Nation Nation Bio: Star Nation is a technocracy beginning to venture into space. Its current goal is to get a foothold in the Kerbin system via small combat fleets and supply depots. Due to the recent conflicts Star Nation has been developing high velocity torpedos and cannons. Because it is new to space it has no large craft instead it relies on medium sized multirole craft. http://kerbalspaceprogram.com/star-nation-show-case/ Allegiance: Spiritwolf corporation Part count: 130 Craft File:http://kerbalspaceprogram.com/snss-fibonacci-2/ Operation Manual 1- Toggles Solar Panels 2- Toggles Poodle Engine 3- Toggles Nuclear Engines 4- Toggles Ion Engines Armed with 4 light torpedoes and 1 heavy cannon /w 5 shots. Proof of travel launch second stage circlizing orbit weapon test armor test going to the mun orbiting the mun Ship: SNSS "Lagrange" MLV-2 Bio: "Lagrange" is a mobile fuel silo able to operate around the entire sol system. It mainly supplies medium to small vessels and is limited in its rocket fuel reserves. It is unarmed. Part count: 125 Craft File: http://kerbalspaceprogram.com/snss-lagrange-w-launch-stage/ Operation Manual: 1. Toggle solar panels 2. Toggle Nuclear engines (use remote guidance unit for launch) Proof of flight: preflight switch to guidance unit lift off 2nd stage and turn go for gravity assit from mun burn for Jool park it what a view
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