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Boomerang

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Everything posted by Boomerang

  1. I don't mean to go on a rant, but I can't seem to have any luck with this. I've spent a couple hours now trying to get this most recent version of RT2 to work with .21 or .22, both with clean starts and trying to integrate it with some of my other mods. It seems to always break Mechjeb (no control panel in either flight mode or the VAB). And most of the time all I manage to get from installing RT2 is a set of pretty dishes and antennae in the VAB menu. I can attach them to (powered) crafts, but upon moving them to the launchpad, I only have the option to deploy the pieces that can be deployed. Only once did I manage to get a RT2 menu to come up in flight mode, but it told me I was out of range, despite having four different antennae and dishes powered. And it wouldn't bring up the Mechjeb controls when I selected that option. It's likely something I've done wrong or that I'm just missing, but I suppose I feel additionally frustrated at the lack of installation instructions with the RT2 download, as well as the lack of information in the VAB mouse-over menus regarding RT2 part power requirements and/or comms range. I guess if anyone can make a reasonable guess at something I'm blatantly missing, that would be appreciated, otherwise this just isn't for me. But I would suggest adding the power requirement/effective range info for the (nicely designed) mod parts.
  2. Alright, thanks, I'll try it. For some reason I was under the impression it wasn't compatible. I'll come back if that turns out to be the case.
  3. I've had a good hunt around, but does anyone have a link to either RT1 or RT2 that's compatible with .21? Thanks!
  4. I've got nine kerbals in orbit around Duna. Three in a interplanetary ship that's composed of a Duna lander, interplanetary tug/hitchhiker can middle segment, then a return capsule. The other six are in a station that's based around two hitchhiker cans with escape capsules for all six. I could land all of them safely on Duna with ease. With some creative re-docking, I might be able to get the station's hitchhikers free of the station and attached to the interplanetary tug, make it to Laythe. If I had just a bit of warning of Kerbin's demise, I've got two empty stations in orbit there, one a fuel depot that could hold four kerbals and another proof-of-concept station that I haven't had the heart to deorbit, that could hold another eight.
  5. So my first interplanetary mission was designed to deliver a satellite into orbit around Jool, then a satellite, small unmanned probe, and small unmanned lander to each of the three inner moons. The payload for each moon was adjusted to the moons themselves; parachutes for landing on Laythe, making minor tweaks to my Mun landers for Vall, and obviously heavier equipment for Tylo. After getting the hang of transferring to Laythe, the mission went pretty smoothly. Tylo was my last stop. Deployed my satellite with no problems. That left a small probe and rover. Landing the probe went fine. Deployed solar panels, named the lander, engines shut down. So I moved onto landing my small rover. Here's the problem. I switched to the landed probe so that I could warp my rover lander around to it's deorbiting position and the lander was doing a slow bounce on the surface. Engines weren't just de-throttled, they were shutdown, the weight of the probe is balanced in all planes and it was sitting just as still as could be wished when I left it. I *just* managed to keep the probe from flipping over and managed to get it to stop pirouetting long enough that I could switch to another craft. But when I returned to the probe, it was back at the bouncing and spinning. It never goes more than a metre or two from the surface, but I'm at a loss to explain why it's behaving that way. It's on a level landing spot and it's the same basic probe design I've had success with landing on Kerbin, the Mun, Minmus, Laythe, and Vall. Bulked up to deal with Tylo's gravity, but if anything, the added fuel and such have lowered the center of gravity, which should make it *more* stable. So, any insights? This sort of thing common on Tylo? Maybe I've landed on some sort of anomaly? Thanks, B
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