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Everything posted by Ascension Islander
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[WIP, 1.0.5] Stock Replacement Assets 0.4 [25 Feb]
Ascension Islander replied to hoojiwana's topic in KSP1 Mod Development
Like KW's SPS, with as large and wide of a bell as you can fit into the stock poodle's dimensions. It's a vacuum service module engine, it needs a vacuum nozzle. -
[1.1.2+] Kerbal NRAP - MOVED
Ascension Islander replied to stupid_chris's topic in KSP1 Mod Releases
Bug report: NRAP part costs almost zero funds with full monopropellant. Emptying the monopropellant from the part makes it cost negative funds. The bug is independent of mass and size. -Version 1.5.0.4 -Downloaded from CKAN -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Ascension Islander replied to KospY's topic in KSP1 Mod Releases
If this has already been mentioned, sorry. DO NOT attempt to attach infernal robotics movable parts using KIS. They will not attach and anything that you attempt to attach to them will be shot into space. If you attempt to grab an IR part after you "attach" it, it too will shoot into space. -
Bug report: Summary - Launching KSP v0.90 via CKAN's "Launch KSP" function results in ridiculous amounts of RAM usage even though no mods are actually installed. Launching via the usual KSP.exe does not do this. Versions - KSP version 0.90.705 x86 ~ CKAN version 1.3.6 ~ System info Details - Launching KSP via CKAN (no mods installed) results in memory limit being reached before it even finishes loading (image). Launching KSP via the stock launcher .exe (no mods installed) is successful and uses just over 2gb of RAM (image) How to reproduce - 1) Install KSP v0.90.705 2) Install CKAN v1.3.6 3) Do not install any mods 4) Run KSP via stock launcher app or .exe 5) Note RAM usage 6) Close KSP 7) Launch CKAN 8) Click "Launch KSP" 9) Observe RAM usage throughout loading process. It should jump up to almost 3gb before any parts are loaded.
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Ascension Islander replied to Nertea's topic in KSP1 Mod Releases
Having some fun with pallets -
Jumbo 32 v1.4 NEW UPDATE. [RSS Config]
Ascension Islander replied to Whirligig Girl's topic in KSP1 Mod Releases
I did have the launchsites.cfg, but the hump didn't go away when I deleted it. Medium terrain settings seems to have done the job. I do have kind of a Frankenstein install due to constantly changing my mind about which mods I want installed. It's possible there's something leftover from a previous install that I haven't found. I'll get back to you. -
Jumbo 32 v1.4 NEW UPDATE. [RSS Config]
Ascension Islander replied to Whirligig Girl's topic in KSP1 Mod Releases
Quick bug report: Terrain at space center covers part of the runway Notice the apoapsis reading on the tarmac... ...and on the clipped terrain I've got terrain detail set to high. -
Jumbo 32 v1.4 NEW UPDATE. [RSS Config]
Ascension Islander replied to Whirligig Girl's topic in KSP1 Mod Releases
This looks new enough that it doesn't have any useful references. I did a test launch to LKO: ~6000 m/s dv to 200x200 orbit. Orbital velocity at that altitude is 4130 m/s. Further testing: ~7500 m/s dv to circumlunar trajectory. I would guesstimate ~7200 to GTO, but I haven't bothered to calculate geostationary orbit altitude to verify. Here's the size of rocket that got a simple CSM to that circumlunar trajectory. There was at least 1km/s dv leftover in the insertion stage. I probably could have taken decent lander with me.