Jump to content

Ascension Islander

Members
  • Posts

    115
  • Joined

  • Last visited

Everything posted by Ascension Islander

  1. I've seen this too, and what I've seen is that when electric charge is drained for whatever reason, KSP tends to use the smallest power supplies first. Usually these are your engines that have 0.02 electric charge and such, and your pods that'll have 50 or 100 or whatever. When the transmission is activated, these may drain first, causing the game to think that you've run out of charge when you're really just switching sources. It'll probably get fixed in later updates.
  2. You do realize that it takes light eight minutes to reach the Earth from the Sun, right? The speed of light is ridiculously, mind-bendingly fast, but space is HUGE. It takes well over four hours to travel from the sun to Neptune at the speed of light.
  3. I had a semi-kraken experience. It was partially my fault, and partially the game's. I spent several hours building a sweet space station. Halfway through, I decided to throw some engines on it and make it a travelling space station. Then I decided that it needed probes to launch at planets and moons that it visits. So I made a section with several clampotron jr's, and then sent up some probes to attach to them. When I had made contact while docking the second probe, it began swinging wildly around, jerking the station/ship around dangerously. I decided that hitting warp was the best way to stabilize things. I was wrong. As it turns out, the probe had yet to actually attach, and went cruising into my station. I took it out of warp in a panic, right as it passed into my HAB module. Destruction followed. Lots of it. My 200+ part station/ship turned into about 50 4-part pieces of debris. I hadn't quicksaved in quite a while, so there was no going back. I ragequit so hard that I deleted the save file.
  4. They work just fine (gunpowder contains all of the oxidizer it needs to burn), they just don't shed heat very quickly. Much bang bang will equal a melty mess.
  5. I get that, but you're still looking at adding a lot of (useful) debris to an already debris-cluttered orbit.
  6. So how will deploying a couple dozen small chunks of metal into the same orbit at the same time not result in collisions?
×
×
  • Create New...