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Porkjet

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  • About me
    makes pigs fly

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  1. the pioneer of restockalike

    a legend

  2. Just wondering, but are you ever going to update the Atomic Age mod to KSP version 1.3? 

    1. Munar Industries

      Munar Industries

      You can find it in Linuxgurugamer's recycled parts.

      https://github.com/linuxgurugamer/RecycledParts/tree/master/Release/GameData/SpaceTuxIndustries/RecycledParts/RSCapsuledyne

      It's not completely updated for compatibility with everything but it runs fine in 1.4.1.
      It's on the list of things to get updated soon though.

  3. Porkjet! really love the direction your new parts are taking. Thanks for all the hard work.

    Question ... when you redesign the probe cores, could you please make it visually obvious which side the "front" is? With the current models it's really easy to get turned around and forget which direction it's facing.

    Thanks for your time :wink:

  4. hey pork jet can you revamp the rapier engine to look like the one in "porkjets rapier" mod!

    Spoiler

    I would love it if you did it.

    Pls do it for the fans!

     

    1. Porkjet

      Porkjet

      possibly.

    2. TopHeavy11

      TopHeavy11

      In my mind it would fit much better with the "current" ascetics of the game. Compared to the new look of aero-plane and space-plane parts, for the moment, it just looks cut off and awkward.

  5. PBR is delayed to a later update. It's gonna use Unity5 metalness workflow and texture packing will be slightly different than default, but otherwise it's pretty much identical in looks to the standard shader. As for the assets, at first shaders will be switched to a kind of 'semi-PBR' that reuses the existing texture inputs as good as possible (works really well, and basically this will also auto-update modded parts, you might only wanna fine tune specular maps a bit, they'll have a much more apparent effect in the PBR lighting model), then rocketry and spaceplane parts are beeing updated to fully fledged PBR, requiring new occlusion and metallic maps which are luckily easy to derive from the existing layered source files. Other parts will later follow as necessary.
  6. Congrats. Nice mod and glad to hear it was successful. Looking forward to seeing more of it. :)

  7. thank for these beautiful part :cool:!

    steph

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