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Spacecraft Engineer
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totm june 2018 Work-in-Progress [WIP] Design Thread
H2O. replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Nice Soyouz, i'm working on a N1-L3 myself, full sock (+ Making History DLC), 350 parts right now. Not so lag, but God, does it drags! -
75 in a row! And to say that everybody mocked them in the 70's...
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First burn was nominal. Insertion burn in 2h30.
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Can you move this thread to Science & SpaceFlight please?
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Ariane 5 will launch today from Kourou to put galileo satellites into orbit. If the launch is successfull, it will be the 75th success in a row! watch live : http://www.esa.int/Our_Activities/Navigation/Galileo/Launching_Galileo/Watch_the_launch_of_Galileos_15_18
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Can we get support for non-English keyboards now?
H2O. replied to ades's topic in KSP1 Suggestions & Development Discussion
That would be great! French layout can be re-mapped without downside, but why make life difficult for the user? Use physical key please. -
Follow the livestream of the Vega launch from Kourou, French Guiana : http://www.arianespace.com/mission/vega-flight-vv07/
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I would like to point out that my Kassandra (link in the signature) perform gravity turn by herself in a stock install. Launch it once to give you a ballpark idea of what a good turn looks like.
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Hello reking! Thank you ! Indeed, to build the Kassandra I did use the NoOffsetLimit mod. But I want to point out that all but one of the "crazy ways things are connected together" are doable in a stock editor. However, it was such a pain to do and to modify that I went with this mod. The only one that is not doable is actualy useless : it is the link between the 2nd stage and the spaceship. Here a regular link and two struts would have worked just as good. But I didn't want to wait another day for release. Those "crazy connection" help with the wobble, and with physic time warp. PS : go and install the NoOffsetLimit, such a pleasure to build with it.