Tcy16
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Posts posted by Tcy16
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I really like the look of these!
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Just like everyone else: WOW !
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Great potential!
How will you make these land? I assume sideways?
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I do think the body has some form of lifting effect. Especially when the plane(rocket) is in "cruise mode" in the atmosfere.
I have about the same knowledge of aerodynamics and physics as you (Uni level), but it has been explained to me that even symetrical airfoils (or bodies, of course) will generate lift if you rotate them, giving them an angle of effect against the incoming wing.
So please reconsider if you cant figure it out with other aproaches.
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WOW! Could you give me some pointers on my IVA creation?
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Love these! Especialy the shrouds look great
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OMG YES, thanks so much!
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So, i made a model and made a cfg file but now my node doesn't connect in any way i try. I even tried to update my partstools but it doesnt help. Maybe anyone can help me with this?
this is my cfg file. I've "stolen" it from the s2 command pod from b9 and rewritten it so it would work for my cockpit.
PART
{
// --- general parameters ---
name = TCY_cockpit
module = CommandPod
author = TCY
// --- asset parameters ---
mesh = model.mu
scale = 1
rescaleFactor = 1.3
// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_stack_bottom = 0.0, -1.2, 0.0, 0.0, 0.0, 0.0, 2
// --- FX definitions ---
// --- editor parameters ---
TechRequired = highAltitudeFlight
entryCost = 19500
cost = 3700
category = Pods
subcategory = 0
title = TCY Cockpit
manufacturer = TCY corp
description = Experimental product
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0
// --- standard part parameters ---
mass = 3.5
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.15
angularDrag = 2
crashTolerance = 40
maxTemp = 3400
vesselType = Ship
CrewCapacity = 2
MODULE
{
name = ModuleCommand
minimumCrew = 1
}
RESOURCE
{
name = ElectricCharge
amount = 150
maxAmount = 150
}
MODULE
{
name = ModuleSAS
}
MODULE
{
name = ModuleReactionWheel
PitchTorque = 15
YawTorque = 15
RollTorque = 15
RESOURCE
{
name = ElectricCharge
rate = 0.459375
}
}
RESOURCE
{
name = MonoPropellant
amount = 40
maxAmount = 40
}
} -
So, i have a bit of a standard story. Taught myself blender, unity and understanding of cfg files. I've made some assets, but my lack of texturing skills always made me burn out on a project.
Now to the point; As some of you may have seen Notkhe made the beginnings of a great command module.
http://i.imgur.com/mbi8sJO.png?1
Tonight i have been playing around some and came up with a close resemblance:
Number 1: http://imgur.com/a8WLYcT
Number 2: http://imgur.com/M87gls1
So, i could go through with this, but I' not sure if I should, cuz its Notkhe's idea an all. Feels a bit like commiting high treason but i just want to play with the cockpit 'cuz it looks so cool
Maybe you guys can give me some feedback.
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Maybe i can help you with the animations if you're using Blender, at least.
PM me your problem and we can figure it out
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So what do you need other modders for exactly?
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Found the mod, i love that little rover!
I do have a request: would you be able (and willing) to make a couple screenshots of some of the parts in Unity? I'm trying to figure out some stuff and this would really help! Plus, it would look cool.
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Is the AWESOME rover included or is that some other mod? (Could be one of yours)
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Sent you a PM!
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Honestly, how do you get textures THIS good? (really asking though)
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If you ever go down this road, this reminds me of a wild blue-sky idea I had a while ago: Develop a plugin that allows one part to have several possible IVAs, chosen by a tweakable. That would allow the creation of a lot of different mission modules without flooding the part menu. For another example besides surface-base variants, a very large station might want further specialization of modules, like a dorm module with 8 sleep stations, a dedicated sickbay, etc -- I'm thinking of http://www.nmstarg.com/2012/09/the-city-in-sky.html . The modular nature of the panels you're making now seem to be a good foundation for eventually doing this.
I think that the firespitter plugin can do this already, though i am absolutly not sure. (If some does know, please corect me if im wrong )
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This is cool! Can you please tell me how you made the inflation animation?
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I am absolutely intressed in this. If you can explain to us, me or maybe others can make some models for you.
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I love this idea, i had so much trouble using crew manifest!
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My god, i want this so bad!
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The pod kinda looks like the spacex Dragon, i love it!
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Looks great, been missing something like this!
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OMGGG, Tommygun, these are REALLY nice!
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I totally like this idea!!
[WIP] Modular Satellite System (MSS)
in KSP1 Mod Development
Posted
I am really looking forward to these! Looking great!!