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bcspazer

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Everything posted by bcspazer

  1. I have updated the link in on the first post as well as the file on the server - the latest version will now work! -BC
  2. All is well - just checked and there are folks playing on it right now... ;-) What made you think you broke it? -BC
  3. Yup - I added the space back in and it matches what is unzipped from the EPLP download. Both of us were able to join after that. -BC
  4. Alright Kerbalnauts! The Spazer.net Battle Server is now live! Please visit my forum thread (link in my signature) for rules and required mods. ENJOY! -BC
  5. Looks good... I'll get the server running sometime today! (it was a busy weekend ;-) ) -BC
  6. Just need the kmpmodcontrol.txt and kmpserverconfig.txt if that's what you've built... if not, I have a long weekend - I can fill in any gaps if needed. I'd like to replace the number four server ([24/7 US-Central][Modded] SpazerMod01) with this - #4 doesn't see any action. Let me know what you need help with. Edit: are you using mySql? -BC
  7. Don't know enough about the EL parts to say... From what you are saying, sounds like we are going to have to have a downloadable zip for players to install for the mods. I'm ok with that as long as it doesn't get too large... I think a whitelist on dlls would be best - otherwise crafty people will figure out how to do bad things (mechjeb being the best example) Might as well check folder structure... -BC
  8. Oh goodness... another MechJeb debate! LOL Honestly, I can do everything pretty darn well except docking - the reason I use MechJeb is that I don't play the game to pilot - I play the game to build... I've played my fair share of flight sims (oh, the days of X-Wing vs. Tie Fighter!!!) just not really my thing anymore. ;-) I do agree though that a BattleServer shouldn't have it - it would make it far to easy for noobs or griefers to jump on and start ramming into whatever they please... -BC
  9. I'm just waiting to hear from vladthemad and godarklight really... the actual server is built and ready to go - just needs the mod file and a few tweaks to the server setup file... I prefer to not use pre-release builds on my public servers because I end up having to update every time there is a new build... As far as mechjeb - I'm more of an engineer than a pilot (I actually suck as a pilot) so I'd like to occasionally play on it - but if there are enough votes to exclude it, I would be willing to concede... -BC
  10. Changed to Sandbox - you make a very good point! (mostly because I have TOO MUCH stuff to do IRL) I was thinking about letting teams develop naturally - but if the community wanted to do that, I could be pursuaded ;-) Those do look interesting but all seem to be in an earlier alpha state than KMP itself... -BC
  11. I'm OK with sandbox as long as Kerbin SOI stays neutral... It's really up to the community! -BC
  12. inigma / godarklight - So has Jumba stopped updating his server list completely? Also, when this new server list comes online I would like to be on the list! -BC
  13. The details of the battle server are starting to come together... If anyone has an opinion now is the time to speak! Go on over to my server thread and let yourself be heard... http://forum.kerbalspaceprogram.com/threads/58328-Spazer-net-Kerbal-Multi-Player-Server-Information -BC
  14. OK All - Here's what I'm going to go with if there are no objections: Mode: Sandbox Mode Mods: Kethane Sparrow Missile Mod TAC Self Destruct Gatling Gun EPLP KAS Rules: 1) Kerbin SOI is neutral territory. 2) Whitelist for Mods. 3) Piracy on. As far as particular SOIs or moons being for factions or battle zones, my thinking is to let this work itself out naturally (less management). The other side of the coin is that other servers should be non-combat zones. I think we'll have to let the community be somewhat self policing - if someone is causing trouble clients can report them @ info@spazer.net. Vladthemad - I will definitely take you up on your offer to help set this up as I am unfamiliar with most of these mods. Not to mention if you have the server side mod file ready to go - all the better. Vladthemad / godarklight - Possibly helping to moderate - you guys seem to be more inclined to play on the server. Let me know what you guys think! -BC
  15. True - but opponents will still see your mining base ;-) Sounds like OC is they way to go - simpler and a proven platform... Yeah - I've been doing it since they introduced the tech tree - only problem is that we'll have to prepare modded mods (that sounds kinda silly) and have them available for download - and clients will have to put all those downloaded pieces together...
  16. I second that opinion - it would be MUCH easier to administer a server with direct access to the DB. I almost switched all my servers over to MySQL (actually they are all set-up to do that now) - right up until I saw godarklight's comments on how bad the performance is... -BC
  17. If I'm not mistaken (correct me if I'm wrong godarklight) it's just a matter of renaming the backup file to the active database's file name... -BC
  18. Kethane would make it more of an objective based server... defending resources would be a major contention point... I haven't used EPLP or orbital construction before, but it looks like they would also add to the environment. And I know killing someone in the atmosphere would be nearly impossible - I was more referring to once you achieve a parking orbit... that would be solved by using the EPLP or orbital construction plug-ins (at least once you got your orbital or extra-Kerbin bases in place) I guess a major question that I don't have the answer to is if the EPLP or orbital construction mods are integrated into the tech tree - if they aren't that kinda makes a career server a non-starter... -BC
  19. Goodness... someone has an itchy trigger finger... Lets see if we can get a few more responses over on the server thread - we are split between sandbox and career right now... That and I do need to sleep.... occasionally... lol... -BC
  20. Interesting stuff... Vladthemad - I'm inclined to lean towards career for a pure war server - but one of the objectives of this (at least in my mind) is to lessen the griefing on the other servers. I think that would be best accomplished with a sandbox server... godarklight - I agree with Kerbin SOI as a nuetral zone... otherwise it's just sit and wait until your opponent gets out of the safety bubble ;-) As far as mods - Sparrow Missile Mod TAC Self Destruct Gatling Gun I would also put MechJeb on (just to get less experienced griefers off the other servers) Just my thoughts for now - Let me know what you guys think... -BC
  21. Yeah - it does get a little Wild West in there at times! I have seen some very interesting weapon platforms come and go. When I first made the servers public I policed them MUCH more (I don't particularly like weaponizing space) but then I figured "Hey, it's not what I want - it's what the community wants!" -BC
  22. I have a 5th server running and ready to go - I would be happy to dedicate it as a War Server. Would the community prefer stock, modded, career, sandbox??? If you have an opinion go to my server thread (link is in my signature) and let your voice be heard! (let's not clutter this thread with server specific requests) -BC
  23. Spazer.net Kerbal Multi Player Server Information ***** Update 1/23/2014 5:15 PM CST ****** All Servers are now online. ************************************ -BC
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