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Adent

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    Bottle Rocketeer
  1. until this vessel/debris gets named in tracking station decouples don't separate and undocking causes the no name ship to warp away. This happens using RO/RSS installed using both ckan and manual installs. Only seems to happen after a quick load, tracking station load, reload in general. VESSEL { pid = 70e1208ef95f411ba13bc98864bd38bc name = type = Debris
  2. Hello, I am having a problem when undocking. When undocking one of the craft, either the station or ship for example, will start accelerating away from the other. If I switch to the error craft it displays the G-Limit warning and starts tearing itself apart. Looking at the map during this shows the orbit "shifting" its center. Orbit stays circular but apogee raises as perigee decreases. I tried many installs, re-installs, new saves and have used both CKAN and the ole manual way. It always happens regardless of ship/ship, ship/station, ect... I use all the required and recommended mods plus KW engines and Laztec explore pack. For the manual installs connected living and orbital manip. were left out. Seems I am also having problems with decouplers not decoupling. All this seems to take effect after a save/load or exiting to spaceport and then back. I think the root of the problem is the game is not naming on of the disconnected crafts. I get a debris with no name at spaceport.
  3. I try to dispose on the nukes by deorbiting them into the sun. I figure its as good as place as any.
  4. If the mesh was tight enough, it wouldn't lose that much radius when contracted by pressure. Like %10 tops. The volume would scale with the size of the sphere, non-linear. Lifting any kind of cargo would complicate things immensely, the only cargo would be the mesh structure itself. If it were to hold its shape in 1 atmo, and be lighter than the atmo it displaces. Again thanks for the brain food, helps me get though some boring days
  5. Try this for thought... Imagine a wire mesh, similar to one of the lunar rover wheel designs, but forming a sphere. At equal 1:1 pressure, the mesh is loose enough to be just that, a mesh. Now when pressure outside the mesh is greater than inside, the mesh is contracted into a smaller radius and more tightly woven mesh, to the point that its a solid ungapped surface. Maybe something as small as a 0:0.00000000001 (no idea what measurement units im trying to say, just a ratio I pulled out my rocket bell) pressure ratio would contract the mesh to a solid surface state.
  6. If it was a perfect sphere, the pressure would be equal along the outside surface, I think. It couldn't collapse if pressure was even on the perimeter.
  7. Regarding the outside pressure, if it was an absolute perfect sphere the pressure would be equal on the entire outer surface, like trying to crush and egg in a fully close hand. This would counter the need for mass to gain strength. Think of a material only a few molecules thick, and bonded together enough to not let any gasses in. BTW, thanks for the brain food repliers!
  8. Lets say the Displacement is large, much larger than the cost of the weight. Like a football filed of vacuum "volume"/size inside a sphere the weight of an 11x8 paper. It seems this would "float" on the boundary between space/atmo, displacement/weight. Orbital speed wouldn't matter as long as it holds its structure it will just kinda slide along the atmo. I do realize materials and manufacturing of present couldn't come close to managing something like that, but I think if you could construct something that sized at a molecular lvl it seems plausible.
  9. Say you construct a hollow, perfect sphere in space using a very rigid and very lightweight material. If you could keep it from crumpling during transit through the atmos all the way to the ground (cargo of a shuttle or something)... if it was lightweight enough would it shoot up when it was released, like a balloon underwater?
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