Adent
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until this vessel/debris gets named in tracking station decouples don't separate and undocking causes the no name ship to warp away. This happens using RO/RSS installed using both ckan and manual installs. Only seems to happen after a quick load, tracking station load, reload in general. VESSEL { pid = 70e1208ef95f411ba13bc98864bd38bc name = type = Debris
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Hello, I am having a problem when undocking. When undocking one of the craft, either the station or ship for example, will start accelerating away from the other. If I switch to the error craft it displays the G-Limit warning and starts tearing itself apart. Looking at the map during this shows the orbit "shifting" its center. Orbit stays circular but apogee raises as perigee decreases. I tried many installs, re-installs, new saves and have used both CKAN and the ole manual way. It always happens regardless of ship/ship, ship/station, ect... I use all the required and recommended mods plus KW engines and Laztec explore pack. For the manual installs connected living and orbital manip. were left out. Seems I am also having problems with decouplers not decoupling. All this seems to take effect after a save/load or exiting to spaceport and then back. I think the root of the problem is the game is not naming on of the disconnected crafts. I get a debris with no name at spaceport.
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For Roleplayers: How do you dispose of the LV-N engines?
Adent replied to Markus Reese's topic in KSP1 Discussion
I try to dispose on the nukes by deorbiting them into the sun. I figure its as good as place as any. -
If the mesh was tight enough, it wouldn't lose that much radius when contracted by pressure. Like %10 tops. The volume would scale with the size of the sphere, non-linear. Lifting any kind of cargo would complicate things immensely, the only cargo would be the mesh structure itself. If it were to hold its shape in 1 atmo, and be lighter than the atmo it displaces. Again thanks for the brain food, helps me get though some boring days
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Try this for thought... Imagine a wire mesh, similar to one of the lunar rover wheel designs, but forming a sphere. At equal 1:1 pressure, the mesh is loose enough to be just that, a mesh. Now when pressure outside the mesh is greater than inside, the mesh is contracted into a smaller radius and more tightly woven mesh, to the point that its a solid ungapped surface. Maybe something as small as a 0:0.00000000001 (no idea what measurement units im trying to say, just a ratio I pulled out my rocket bell) pressure ratio would contract the mesh to a solid surface state.
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If it was a perfect sphere, the pressure would be equal along the outside surface, I think. It couldn't collapse if pressure was even on the perimeter.
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Regarding the outside pressure, if it was an absolute perfect sphere the pressure would be equal on the entire outer surface, like trying to crush and egg in a fully close hand. This would counter the need for mass to gain strength. Think of a material only a few molecules thick, and bonded together enough to not let any gasses in. BTW, thanks for the brain food repliers!
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Lets say the Displacement is large, much larger than the cost of the weight. Like a football filed of vacuum "volume"/size inside a sphere the weight of an 11x8 paper. It seems this would "float" on the boundary between space/atmo, displacement/weight. Orbital speed wouldn't matter as long as it holds its structure it will just kinda slide along the atmo. I do realize materials and manufacturing of present couldn't come close to managing something like that, but I think if you could construct something that sized at a molecular lvl it seems plausible.
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Say you construct a hollow, perfect sphere in space using a very rigid and very lightweight material. If you could keep it from crumpling during transit through the atmos all the way to the ground (cargo of a shuttle or something)... if it was lightweight enough would it shoot up when it was released, like a balloon underwater?