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Zinfandel

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  1. Yeah thanks chaps. I've figured it out now. One stage where all the rockets fire, if the next stage is just the radial decouplers you want to jettison it'll fire the SRBs and you're left with the engines you want! Sadly, putting radial couplers on my current ship makes it too unstable! It already hits 4800 m/s, I just wanted it to go faster . Thanks all.
  2. So I'm currently working on a mental 8 stage rocket and it does pretty well as is. In stage six there is a tri couple with three liquid engines. Each engine has an SRB attached (so I can have nine Liquid rockets at the base). Now. With the SRBs the thrust in stage six is good but obviously they run out far quicker than the liquid rockets so when the SRBs deplete their fuel the rocket decelerates. Now if I could jettison the weight but keep the liquid booters in that stage running it would be much better. So is there a way to start both the SRB and Liquid in one stage but jettison the SRB while leaving the liquid rockets firing? I'm experimenting with the radial decouper but can't figure it out, plust it's super destable
  3. Congratulations . It's truly amazing what you guys are doing and this is some of the best fun I've had gaming for such a long time. I'm off to spread the word on Bit-Tech so that'll be a few more downloads!
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