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Unfawkable

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Everything posted by Unfawkable

  1. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250) | CPU: AMD Ryzen 5 5600 6-Core Processor (12 CPUs), ~3.5GHz | GPU: AMD Radeon RX 6750 XT | RAM: 32768MB RAM Title: After docking my craft in the Orbit of Mun, my Orbit lines disappeared. After leaving SOI of Mun, the research zone was showing to be Kerbin Mountains, even though I was evidently nowhere near those Severity: Med - Couldn't fix this by reloading, had to cut my mission short. This has been a persistent bug since launch (Orbit lines that is) Frequency: Med Included Attachments: .ipsImage { width: 900px !important; }
  2. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250) | CPU: AMD Ryzen 5 5600 6-Core Processor (12 CPUs), ~3.5GHz | GPU: AMD Radeon RX 6750 XT | RAM: 32768MB RAM Title: Upon opening the map with the M hotkey, and closing it to return to the craft, the camera is fully zoomed in every time I do this. Severity: Low, you can just Zoom out, just annoying Frequency: Low, first time it happened. Description: Unsure how to reproduce, it started happening after I saved the game right after lifting off from the Mun and making a low Mun Orbit. Then I saved and quit there. After loading later that day, this behavior started. Included Attachments: ZoomBug.mkv .ipsImage { width: 900px !important; }
  3. Can confirm this happens as well. The vessel doesn't even get undocked, and the option to undock disappears.
  4. While this would be awesome, especially if we could walk around in buildings in colonies later as well, I can live without it if it would impact performance a lot.
  5. I second this a lot. Even this weaker variant is far more powerful than the realistic counterpart. If they don't stay the way they are, at least add it as a difficulty option.
  6. Might just be wishful thinking, but I'm participating in the Darkest Dungeon 2 Early Access, and though they had slower update periods of 4 months early on, they've ramped up to 2 in their couple of latest ones. Here's hoping a similar ramp up in speed can be expected. Though KSP 2 is a game of a much bigger scope and development requirements, so here is hoping it at least doesn't cross the 4-month threshold.
  7. I can see a good portion of people is losing their minds, as expected. I'm by no stretch of imagination happy about at least tech tree and science being included, but I do get it. I'd really like for the science and career progression system to be better than the rudimentary one in KSP 1, and though I hate waiting for it I understand why they'd want to hold off until the first impressions feedback. The price is steep sure, but not a deal breaker. Maybe wait for the actual Early Access product to judge whether or not you want to pitch in or wait. Crying without knowing the actual product firsthand or from reviews is meaningless. As for hopes, I only hope the Early Access updates will at least be every couple of months, and not closer to half a year.
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