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Redrobin

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Everything posted by Redrobin

  1. Well, I'm not sure how practical that is...
  2. I have my SRB missiles with as little propellant as possible.
  3. That bug has wrecked many of my builds, don't attach missiles (or anything made in the VAB) using symmetry in the SPH. On another note, I just completed my Eagle-class Battlecruiser. 68 tons and almost 500 parts, this vessel has 4 anti-ship missiles and tons of armor. It survived, with no damage, two missile attacks. These are the same missiles that shredded the Drek.
  4. Haven't got any good ships over 60 tons. Working on one now, though.
  5. Anyone feel up for, say, 3 ships, 120 tons?
  6. I'd try to keep part counts under 700, as my 900 part capital ship lags pretty hard.
  7. I just shot a Drek with two of my Termite anti-ship missiles from my Sparrow-class frigate. Here is the Sparrow class at 49 tons and 450 parts: After the first shot: I mostly skimmed the bottom of it with my first shot. After the second shot: The forward hull cracked open and some of the missiles got destroyed.
  8. So I made a new missile out of the structural intakes and fired 2 at the new Dreks. One of them bounced off and didn't even scratch it. It literally bounced off, nothing exploding or anything like that. The other penetrated and messed up all of the missiles inside of it.
  9. Hey, War Eagle, are you ever going to restart your Project Genesis?
  10. It is not as fragile as it looks, as the wing surfaces are covering up more plate armor, but I probably should add more armor the the engines.
  11. Watch out, I am building a fleet and I already have a capital ship, the Falcon-class. Though, this ship does have some weak-spots (that I won't tell where) and plus it is 230 tons and 900 parts with only 3 anti-ship missiles and 14 I-beam missiles, so it is pretty useless. But, at least it looks cool.
  12. Working on a new capital ship with the original name of CS-1. Currently at 700 parts, I am fearing that this ship may never see battle due to lag.
  13. You should make a door that opens and closes with an interior where you can transport kerbals.
  14. Just playing around with the new parts. You can make a sort of R7-lite with the new SP+ parts:
  15. For getting that small gap in between the nosecones on the "boosters" you can put one of the white, 1.25m-6.25m adapters on upside down.
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