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Zeniden

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Everything posted by Zeniden

  1. I only play career mode but since .23 came out I have been struggling to go through the science tree. The engines are far to weak in the first 3 tier's of development. Can anyone recommend any propulsion and science mod that will help speed up career mode.
  2. Hello, It would be cool if you could control the kerbals as they walk through a user built space station. maybe do experiments inside science labs or something? Would be dope as heck, Jeff Lovins
  3. How do I load prebuilt craft from mods ive downloaded? Both Career and Sandbox please
  4. I just created a Kerbal fan group on facebook. Here is the link. https://www.facebook.com/groups/622954034417159/
  5. I think it would be a good idea to bring more focus on the Aircraft Hanger. Manufacturing and testing horizontally launched craft, space capable or not is an important part of discovering the world around us as well as beyond us. Maybe something like Atmospheric testing, Faster than Sound testing or even mock photography of some sort. Jeff Lovins Edit: I just thought of another idea relative to this. If adding additional science modules for spaceplane use isn't a viable options then maybe an incentive for playing career mode with the SPH is to add science at certain time intrevals or events such as Landing safely.
  6. The Parts menus seem a little scattered once you pick what category of part you want. It would be nice if each part category contained selectable sorting tools to sort by various data inputs. An example... I want to get to a strut. Searching for the strut out of pages of other sub categories (IE decouplers and bulkheads) is a little inconvenient. Thanks! Sailor Zen
  7. I think it would be very convenient to be able to modulate parts together. I already know how to use the Sub Assembly feature but while im creating a sub assembly it would be nice to sort of "Shift Click" items to make one single component. Sailor Zen
  8. I will definitely give that a try! I've been a little intimidated by the Action Group Mode.
  9. I am not sure if it is the intention of the game or not, but manually clicking on components that have been symmetrically installed should be accessible in said way as well. For example.,User Installs two Thrusters on a component. He does not want those particular thrusters to burn. Currently you have to manually select each of the thrusters individually to toggle their settings. In my opinion it should be symmetrical as most symmetrical subsystems are keyed to a single action even (Turning on of off). Sailor Zen
  10. Building any vehicle with multiple stages is challenging enough. When I place any thruster or mono propellant device on something, say a satellite payload, the thrusters will activate outside of their designated stage and either make the payload unstable during initial flight or the Auto-correction mechanisms will go crazy resulting in loss of control of the vehicle at some point on occasion. My suggestion to fix this is to change the coding to make them be off initially requiring either a stage activation or manual activation once the user is ready to use the control device. Thanks Sailor Zen
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