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boberro

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Everything posted by boberro

  1. Hi, few months ago I gave up on ksp. I'm playing with lots of ram-heavy mods (kw, atmospheres, resized planets, all with active texture compression) and got fed up with constant "may I delete this?" every time I was changing something in my modpack. 64-bit version was supposed to be the cure, but it looks that some must-have mods are even blocked from being used in 64-bit version. My question is: how are people dealing with game crashing because it went out of ram with lots of mods installed (or just b9 and kw at the same time) ?
  2. You might have forgotten about adding Kerbal Engineering System (science tab) You need to buy it first from the first science tier.
  3. So yesterday we tried to play a 2 player session. Unfortunately the other player started teleporting away from me when he was about to dock to my vessel (couple dozen of meters at first, then to the other side of the planet). Another problem we encountered was node indicator on the navball going crazy (this time it only happened to me). Still, this is great mod and I'll be observing it from the safe distance (as everything kerbal related should be observed from the safe, very safe, distance) in the future.
  4. During separation in space, my ship has 80% chance of blowing up. When tested on the launchpad, everything goes ok. It doesn't matter what force I set for jettison. If I use cheats to reduce crash damage, I can see that fairing stops in place the moment it's jettisoned, so in many cases it hits my ship with speed of 2500m/s. Same thing goes to stack separator mounted to base of the fairing. Sometimes it's just the fairing that explodes, leaving ship intact. Then I get this:
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