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Tourman

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Everything posted by Tourman

  1. I figured it out. If I use tanks from the Horizon Aeronautics pack, it stops calculating DV below the tank. http://forum.kerbalspaceprogram.com/threads/71835-0-23-Horizon-Aeronautics-Zenit-3SLB-v1-1 Edit: Any parts from that pack cause kerbal engineer to refuse to calculate any dV.
  2. Usually, yes. But I had the same issue last night, and I could remove the main engines without any change in the calculations. I got it to the point where it refused to calculate anything and the window was blank. Staging was correct when launched.
  3. My understanding is that it's all just CamelCase, like general rocketry is named generalRocketry. The one exception so far seems to be advanced rocketry which is abbreviated as adv instead. First word is lower case, second word begins with first letter in uppercase.
  4. I am not sure why, but this mod is unusable for me. Whenever I use texturereplacer, I get a huge memory leak where the memory usage will keep growing by a few hundred MB in < 15min, to the point where the game crashes at 3.3GB or so used. I have a lot of mods including texturecompressor, but if I remove texturereplacer.dll the memory leak goes away. I can use UniverseReplacer as well without any issues. This has been happening for the last 2-3 releases when I first started using the mod. The latest release is far worse, because in 1.0 I could play maybe a couple of hours before the game would crash. The memory leak is apparent even when idle, to the tune of a few MB a second.
  5. Stubbles, your rocket parts won't show up in the techtree because the Tech Required entry is wrong (e.g. you put in "TechRequired = advanced rocketry" but it should be "advRocketry" instead). The only parts that I have is the fairing from the stability node of the tech tree.
  6. Having lots of problems with this mod now, ever since 2.4, some textures refused to load. With 2.4, none of the textures from Remote Tech mod would load - all the models were white. Now, Kethane, RT and even the stock Science lab refuse to load textures with 2.6.
  7. Ok seems like if I run B9 with uncompressed textures, the game loads to maybe 30-40% and blows up after hitting 3.5GB. Using the B9 reduced textures included in the pack, game loads and sits around 2.5GB of usage at the loading screen. Definitely a substantial amount, but still wondering why B9 alone seems to make the mod not to work. I did notice when it's not working the game loads fairly quickly, before dying.
  8. I'm still crashing with this mod. Doesn't seem to do anything. I have B9, KW and the City Lights mod, uncompressed. Game hits 3.5GB and then crashes. I could run the same mods minus City Lights if I used the compressed textures. No point in compressing a compressed lower quality texture.
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