

Nud
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Everything posted by Nud
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yes, the problem is not about using the scanner is finding the biome it self already found the akatsuki lake, missing the craters biome
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i am using scan sat already but i still can't find the biomes i want, it seems to be a bug in the main game it self
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Hello guys, I'm trying to find the biomes for Eve, Eve's Craters, and Eve's Akatsuki Lake, i have been googling, and so far what has been suggested is the following mod: https://spacedock.info/mod/1555/Biome Corrections, with Kopernicus, i have installed but mod's no errors (unless you count AVC for outdated mods), still to no avail, Do you guys have any tips? I'm doing the science checklist, and this is the only things i have left to do in space around eve
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Nud replied to Nils277's topic in KSP1 Mod Releases
Hey @Nils277, i was checking again for the bug and it seems to be vanished, i do have a quite sum of mods and have been updating them lately not sure what worked, but thanks for helpin, *flies away* -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Nud replied to Nils277's topic in KSP1 Mod Releases
@Nils277, The scenario was two diffrent launches intercepted on the mun (landed) connected and transfer fuel each, and it didn't work, if you still need my save file, sure i can give you but i have expanded my base since then -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Nud replied to Nils277's topic in KSP1 Mod Releases
Thanks for your time really like the mod, thanks -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Nud replied to Nils277's topic in KSP1 Mod Releases
As you can see the picture crossfeed is enabled and the option to transfer fuel doesn't show on both thanks -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Nud replied to Nils277's topic in KSP1 Mod Releases
Thats what i tought, until i disabled and i turned back on and tried again, seems like a bug -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Nud replied to Nils277's topic in KSP1 Mod Releases
Not sure if noticed, but the fuel base, doesn't seem to transfer to another fuel base if docked. if using the large docking port from two fuel systems and transfering fuel wont work. Only allows to the parts of the same vessel(without docking ports) -
Banned for having avatar.
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Banned for making a long setence.
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Banned for making no sense, GTFO
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Now-defunct-thread-that-should-not-appear-in-google-search.
Nud replied to Cilph's topic in KSP1 Mod Releases
I haven't started my network, although i have tried it, i haven't started due the fact i am using the career and i need a bit of science to get there, assuming i wanna have a good network, my thought is, to have 3 satelites in KSO orbit, they will have 4 dishes, and one antenna, 2 dishes to point at the other two satelites in kso orbit, one to point at mission control, and the fourth one, to point at the mun, getting the signal from the satelite. And the two satelites in the moon, with 3 dishes, or more idk yet, and one antenna, 1 to point at each other in the moon, another to point back at the kerbin, and leave the auto target system work. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Nud replied to Cilph's topic in KSP1 Mod Releases
Mykill read the first post post in this thread, you will find this ("When targeting a planet, the dish will look for a target anywhere in a cone towards that planet. How wide this cone can be is a property of the dish.") So what you should do, is spend a dish from satelites in kerbin, pointing at the mun, and a few in the mun pointing back at kerbin, try this maybe it will help.. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Nud replied to Cilph's topic in KSP1 Mod Releases
Well assuming we want to give total coverage in Kerbin and the mun, it will require some sort of 6 satelites with a lot dishes, the three satelites in KSO, would have 5 dishes, one to point to the Mission control, two dishes to point to the other satelites in KSO, one for active vessel, one pointing at the moon "When targeting a planet, the dish will look for a target anywhere in a cone towards that planet. How wide this cone can be is a property of the dish.", i haven't tested but Cliph says it works. The other three satelites on the moon, would have almost the same ammount of dishes, 2 for each vessel in the orbit around the moon, one for active vessel, one for mission control(assuming the signal delay will be bigger, if crossing through other satelites, this will help) and one pointing at the planet kerbin. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Nud replied to Cilph's topic in KSP1 Mod Releases
Also would make more sense, if the antenas, were able to receive from any distance, but only to send to a certain distance as defined right now, it makes more sense, since you only need a copper wire to hear the radio, and other instruments to transmit data. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Nud replied to Cilph's topic in KSP1 Mod Releases
At some point you gonna end with 10 satelites KSO, just to keep the connection live with all your satelites, that's how -
Now-defunct-thread-that-should-not-appear-in-google-search.
Nud replied to Cilph's topic in KSP1 Mod Releases
Is anyway to make a configuration, like the target: active vessel, and make it like active connection, so when there is no direct connection to the mission control, the dish would point towards the next available connection that has direct or through other satelites, a connection to the mission control. And also make the dishes a bit automated, this means, that whenever a dish is pointed to them, the satelite would point one back. Also this seems stupid, but for less than a click, i lost two probes, meaning the fact i clicking on activating and actually forgot to target them to mission control, so a second suggestion, make mission control default, so when the satelite is activated, it goes straight to it. -
Now-defunct-thread-that-should-not-appear-in-google-search.
Nud replied to Cilph's topic in KSP1 Mod Releases
So, i have a suggestion for it, it would be nice for huge networks, for this system work as right now, you need to have two dishes per two satelites, pointing at each other just to have a small connection, but having a huge connection, somewhere, you would have to switch vessels to other vessels to create a conn, burning time... So here it goes. Would be nice to have some sort of configuration that certain dish will target the nearest available dish with active connection to the mission control, and in some sort, that satelite would point a dish back, making it an active connection, so we don't have to switch vessels, assuming, that some of us are planing to have more than twenty, thirty, forty satelites in orbit, also a bit lazy just to go onto them, and target them to a certain satelite, later and thanks for reaing. -
RemoteTech2 Relay Networks
Nud replied to CalculusWarrior's topic in KSP1 Gameplay Questions and Tutorials
Doing some search, for satelites it's best if you have omnidirectional antenas, they will always have some sort of connection, so the best way to make a relay of connections is to have antenas on it, because they don't target, they receive and send through